Earlier quoted context omitted.
Off the top of my head: - using skills against targets where the skill would have no effect - using skills on nothing with all plausible targets not remotely nearby - using items to turn invisible and then immediately taking an action to remove invisibility - everything regarding vision/detection: placing vision where vision already exists via structures, placing multiple sources of vision on top of each other, buyin…
You're missing the forest for the trees. Yes, it is true that the bots was suboptimal and made elementary errors, notably around vision. However, overall they did really well. The mere fact that they could coordinate with each other without explicit communication was very impressive. On each of the poor utilization of skills, I could counter by saying there were other objectives in play. For example, you didn't menti…
It's impressive that the AI managed to gain a rudimentary understanding of the game almost completely independently since DotA2 is a very complicated game. It's just not interesting problem because game mechanics can easily be codified. It's like being impressed at self-driving cars because the AI learned that it should stop at a red light, it should just be coded to stop at a red light. Learning to stop at a red light isn't the interesting problem that needs solving for self-driving cars.
It's definitely not the "AI is better than humans" narrative that these articles like to push.