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Generative Art Finds Its Prodigy

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Re: Generative Art Finds Its Prodigy

#71

This gives me an idea. What it game textures for 3D models were entirely made up of shaders/generative algorithms. The entire game could be rendered with an equation and never have to load assets.

No Man's Sky is similar. Effectively unlimited procedurally generated planets, with unique flora/fauna/terrain/etc.

Re: Generative Art Finds Its Prodigy

#73
post #68

If you want to understand art since Cezanne, and especially after 1945, you need to understand the modernist idea of the meta-narrative. It works like this -- prior to the loosening up of gesture in painting, the narrative was whatever was depicted. Maybe it was Washington Crossing the Delaware, or Napoleon Crossing the Alps. Pictures told stories directly. Beginning with impressionist painting, and following through…

I’m not an art history major, but why does a work of art require a backstory? Or a meta-story? Why is a screensaver not “real” art? It seems so limiting. That’s a beautiful painting and the painter is very talented, but there is no existential dread evident in the brush strokes, no social commentary on the intersection between class warfare and feminism, so it’s not “real art”. Who makes these rules?

It’s like when you hear a young pianist play Liszt perfectly or a Rachmaninov piece better than Rachmaninov did, and the critics say, “Well there was no emotion there, no struggle—she has a long way to go.” Bullshit! It was great! Why can’t art just be appreciated itself, without all this “story” baggage?

Re: Generative Art Finds Its Prodigy

#74
post #68

If you want to understand art since Cezanne, and especially after 1945, you need to understand the modernist idea of the meta-narrative. It works like this -- prior to the loosening up of gesture in painting, the narrative was whatever was depicted. Maybe it was Washington Crossing the Delaware, or Napoleon Crossing the Alps. Pictures told stories directly. Beginning with impressionist painting, and following through…

I’m not an art history major, but why does a work of art require a backstory? Or a meta-story? Why is a screensaver not “real” art? It seems so limiting. That’s a beautiful painting and the painter is very talented, but there is no existential dread evident in the brush strokes, no social commentary on the intersection between class warfare and feminism, so it’s not “real art”. Who makes these rules? It’s like when y…

> Why can’t art just be appreciated itself, without all this “story” baggage?

Because that eliminates the in-group, experts, elite, etc. Hence all the "rules" and terms like "outsider art", etc

Re: Generative Art Finds Its Prodigy

#75

This gives me an idea. What it game textures for 3D models were entirely made up of shaders/generative algorithms. The entire game could be rendered with an equation and never have to load assets.

One of the currently-trending productions on Shadertoy happens to be this recreation of the opening of Unreal, all procedurally generated (except for the geometry, though you can certainly find procedurally generated geometry elsewhere on that site).

https://www.shadertoy.com/view/ls2SDD

Re: Generative Art Finds Its Prodigy

#76
post #68

If you want to understand art since Cezanne, and especially after 1945, you need to understand the modernist idea of the meta-narrative. It works like this -- prior to the loosening up of gesture in painting, the narrative was whatever was depicted. Maybe it was Washington Crossing the Delaware, or Napoleon Crossing the Alps. Pictures told stories directly. Beginning with impressionist painting, and following through…

I’m not an art history major, but why does a work of art require a backstory? Or a meta-story? Why is a screensaver not “real” art? It seems so limiting. That’s a beautiful painting and the painter is very talented, but there is no existential dread evident in the brush strokes, no social commentary on the intersection between class warfare and feminism, so it’s not “real art”. Who makes these rules? It’s like when y…

Of course, if you like it, that's really all that matters. But art history, and contemporary art, are not really determined by polling the audience for what's liked most. Instead it's determined by those who have made it their passion to understand what makes great art and drives great artists. And they are able to agree on what makes it into art history (at least the Anglo American version) pretty well, for better or worse.

Re: Generative Art Finds Its Prodigy

#77

I like Manolo Naon's art, and I am quite fond of creative coding, but something that strikes me when seeing this article comparing his works to Kandinsky, Ernst et. al is that his works are always harmonious, a single idea in action, whereas all these classic artists have conflicts and discord in their works. They deliberately avoided doing things that were simply decorative or pleasant. (Probably they were avoiding…

I've experienced what you're talking about as maybe the fundamental challenge in making computer-based art. Computers love to follow rules. Come up with some interesting rules, and they will spit out interesting pictures/music. It's much much harder to figure out how to tell the computer "okay, but break the rule just a little bit, at the appropriate time". Codifying breaking the rules as its own rule is...well, so f…

Check out "glitch art" and also this: https://giphy.com/explore/tverd

It is debatable if any rules are really broken, but using glitches is at least an attempt.

Re: Generative Art Finds Its Prodigy

#78
post #68

If you want to understand art since Cezanne, and especially after 1945, you need to understand the modernist idea of the meta-narrative. It works like this -- prior to the loosening up of gesture in painting, the narrative was whatever was depicted. Maybe it was Washington Crossing the Delaware, or Napoleon Crossing the Alps. Pictures told stories directly. Beginning with impressionist painting, and following through…

This feels too prescriptive. Can you really create such a sweeping narrative (of the meta-narrative) encompassing the entire world of "art" over the past 75 years?

The meta-narrative is great but it's not everything. Personally I'm not very inspired by the Newman piece, and the bit about the masking tape makes it only marginally more interesting to me - it doesn't necessarily tell a story, it just reveals the technique.

Here is a piece of generative art I made [1]. The story is that I saw these tiles on the clearance rack in Ikea, and I figured they could make some nice patterns, and when I laid them out I realized there were many good ones and I couldn't choose just one, so I made a program to simulate changing patterns. However, none of that comes through in the work itself, there aren't really imperfections or human touches, it's based entirely on simple rules. You might easily dump it into the screensaver category, but I find the endless patterns that emerge out of such a system to be compelling. Would be very grateful if you gave it a look and shared your thoughts.

[1] http://jamesrowen.me/tiles/

Re: Generative Art Finds Its Prodigy

#79
post #62

Earlier quoted context omitted.

I feel like you're imposing very strict definitions on what is inherently a very ambiguous or 'loose' field. >Beauty is the goal of art. I don't think so. Lots of paintings are not beautiful, but are very meaningful and artistic. For example, I find many of Frida Kahlo's works to be extremely artistic but not beautiful. >Lyrics are what diminishes music So you think that a song like 'Hurt' (NIN or Cash) is diminished…

> Lots of paintings are not beautiful, but are very meaningful and artistic. Like the GP, you're using a definition of beauty which is not at all standard in the field of aesthetics. If the work is visually meaningful and artistic, while producing a feeling that is in some way sublime, transcendental, revelatory, etc., then that's beauty you're seeing. > you think that a song like 'Hurt' (NIN or Cash) is diminished b…

No, of course I'm not using the definition of beauty from a specific branch of philosophy. In common language, that's simply not what's understood by the word beauty.

Re: Generative Art Finds Its Prodigy

#80
These are some beautiful images. I am relieved to see this article is about a person and not an algorithm. I wish I knew what quality it is about these that are more appealing. I think it is the abstract nature of it. Some look like flowers, some like 80s pop art, some reminiscent of Dali. The images remind me of specific human shared experiences without having to reproduce an dog eyeball in the middle. Human Generative (algorithms + design) vs AI Generative (algorithms only). Maybe I am biased for team human and if someone told me these images were created by a neural network I would be more critical. Although I don't think these could be created by a NN. Certainly not picking different themes for each set.
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