Procedurally Generating Islands (2017)
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Procedurally Generating Islands (2017)
1–9 of 9 posts
Re: Procedurally Generating Islands (2017)
#2Re: Procedurally Generating Islands (2017)
#3Reminds me of a great stack exchange post, "What are some ideal algorithms for Rogue-like 2D dungeon generation?", although the popular algorithms for dungeons and the like always seem less seed generated, for some reason.
https://gamedev.stackexchange.com/questions/2663/what-are-so...
Re: Procedurally Generating Islands (2017)
#4Re: Procedurally Generating Islands (2017)
#5Wow, this whole website is great, thanks for posting this! The frontpage post is currently "Naive City Generation" - https://plaxdev.wordpress.com/2017/09/11/naive-city-generati... Reminds me of a great stack exchange post, "What are some ideal algorithms for Rogue-like 2D dungeon generation?", although the popular algorithms for dungeons and the like always seem less seed generated, for some reason. https://gamedev.…
Re: Procedurally Generating Islands (2017)
#6Re: Procedurally Generating Islands (2017)
#7Is anyone aware of a generator that uses simulation of geological processes? Volcanic processes, raising/sinking plates, followed by erosion, creating rivers, lakes, elevation/temperature based vegetation?
It'd certainly be an interesting project to build.
Re: Procedurally Generating Islands (2017)
#8Is anyone aware of a generator that uses simulation of geological processes? Volcanic processes, raising/sinking plates, followed by erosion, creating rivers, lakes, elevation/temperature based vegetation?
Re: Procedurally Generating Islands (2017)
#9Is anyone aware of a generator that uses simulation of geological processes? Volcanic processes, raising/sinking plates, followed by erosion, creating rivers, lakes, elevation/temperature based vegetation?