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Medieval Fantasy City Generator

watabou.itch.io

11–20 of 119 posts

Re: Medieval Fantasy City Generator

#13
post #12

Procedural city generators are finally getting decent. See this one.[1] Not only does it fill a city with marginally reasonable buildings, every room in every building can be entered. The rooms even have furnishings. [1] https://www.youtube.com/watch?v=n1eZOV8r_g4

It seems like they were downright crappy only a few years ago. What's changed?

Re: Medieval Fantasy City Generator

#15
post #12

Procedural city generators are finally getting decent. See this one.[1] Not only does it fill a city with marginally reasonable buildings, every room in every building can be entered. The rooms even have furnishings. [1] https://www.youtube.com/watch?v=n1eZOV8r_g4

It seems like they were downright crappy only a few years ago. What's changed?

A wild guess: more computing power means more content that can be processed and the need for more content can be addressed by computer generation. For example, just a few years ago open world games were just a handful and required a lot of work. Nowadays even a simple game can have a large procedurally generated world.

Re: Medieval Fantasy City Generator

#16
post #12

Procedural city generators are finally getting decent. See this one.[1] Not only does it fill a city with marginally reasonable buildings, every room in every building can be entered. The rooms even have furnishings. [1] https://www.youtube.com/watch?v=n1eZOV8r_g4

It seems like they were downright crappy only a few years ago. What's changed?

[deleted]

Re: Medieval Fantasy City Generator

#18

This is great! Would love to see it used by city planners too - turns out a lot of medieval cities/towns are really pleasant places to walk, and just be.

> turns out a lot of medieval cities/towns are really pleasant places to walk, and just be.

minus the poop I'm assuming

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