In line with the spirit of the article, WotC needs acknowledge and amend this horrible mistake: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver... "Invoke Prejudice" Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays X, where X is its converted mana cost. Also note that the multiverse ID is 1488!!! This is no coin…
What exactly do you expect them to do? The card was, in fact, printed; do you expect them to just remove an existing card from their database or something? They can't, like, recall it or something. What, are they going to ban it from tournament play? If you just want an instance of a person from Wizards acknowledging that that art was not something they should have printed, here's an example: http://markrosewater.tum…
The Twenty-Five Year Journey of Magic the Gathering
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Re: The Twenty-Five Year Journey of Magic the Gathering
#32I credit Magic: The Gathering for quite a few points on my SAT Verbal for all the arcane vocabulary the cards taught me! The art was/is fantastic too.
Re: The Twenty-Five Year Journey of Magic the Gathering
#33How do you play MtG online ? Surely there are (illegal? grey?) clones where the big ticket items are free ? How do these clones maintain a game play balance ? Non player. Curious.
https://medium.com/@mrdeprey/how-to-connect-to-cockatrice-an...
Re: The Twenty-Five Year Journey of Magic the Gathering
#34I recently dug up my old cards from the storage. My 11 year old nephew learned to play Magic while on vacation, bought two cheap decks, and taught it (badly) to my 9 year old son. At some point in all that, of course I need to show this old shoebox chock full of old Magic cards. Instead of letting him play with my old cards, I decided that my son needs to have his own cards, so we went to my local game store and boug…
For reference since you've been gone a while, the best casual format (by far) is Commander (EDH). Buy him a couple cheap duel decks to learn the basics (phases, stack, etc). Then buy one of the prebuilt Commander decks (the 4 color ones would be best) to get started All that together is around $60 ($100 if you want a second Commander deck to play with him). Not a bad deal for the tabletop experience.
Commander is a Singleton format (only one of any card that isn't a basic land), so buying the occasional pack can mix things up a little. Cards that are unplayable in constructed are often great in Commander (and only having one isn't a disadvantage). A 4 color deck (if you have just one) or having all five colors across both decks increases the chances of being able to use whatever you open.
Note: if you're going for raw power, buy singles from a dealer instead of packs, but packs are great for casual (or drafting of course).
Edit: I didn't think about 9 year old hands, but you can play 60-70 card Commander so he can shuffle easier.
Re: The Twenty-Five Year Journey of Magic the Gathering
#35The article seems to gloss that this is one of the most potent pay to win loot-box hustles of all time, primarily targeting minors. The game is amazing but has this sleazy side. For this reason most grown-ups I know jumped to one of the living card games, Netrunner or Game of thrones.
Standard: $500 per year (more if you have to buy into a completely different archetype)
Modern: $1200 per deck (with a revolving door on the ban list)
Legacy: $2-4000
Vintage: $15,000+ (mint power mox and lotus would cost $35k+).
Re: The Twenty-Five Year Journey of Magic the Gathering
#36How do you play MtG online ? Surely there are (illegal? grey?) clones where the big ticket items are free ? How do these clones maintain a game play balance ? Non player. Curious.
Re: The Twenty-Five Year Journey of Magic the Gathering
#37> In the game, players were fashioned as “planeswalkers,” who cast spells and travel between planes of existence. The spells themselves were the cards, ... I played 1999-2004 and now 2016+, mostly non-tournament casual for this exact idea that most players seem to have forgotten. Decks with an emphasis on flavor feel more in line with the core theme of the game, and it's a very rewarding experience to roleplay a Plan…
I certainly do like the art. Although over the years, a lot of art has become more generic. The first sets of cards had in my opinion much more iconic art. Look at Llanowar Elves, for example. And some cards are really pure works of art.
I will acknowledge this may be totally unfair, old-timer nostalgia.
Re: The Twenty-Five Year Journey of Magic the Gathering
#38Earlier quoted context omitted.
What exactly do you expect them to do? The card was, in fact, printed; do you expect them to just remove an existing card from their database or something? They can't, like, recall it or something. What, are they going to ban it from tournament play? If you just want an instance of a person from Wizards acknowledging that that art was not something they should have printed, here's an example: http://markrosewater.tum…
Ban the card from legal play, remove it from their DB. Acknowledge the mistake. I am aware such actions could fire in the wrong direction.
Again: Removing the card from the DB wouldn't be changing anything, it'd just be lying about how things are. The card does, in fact, exist. Collectors trying to get a complete set of Legends will try to get their hands on it whether or not Wizards lists it; lying about the card's existence doesn't change that. And banning it is incompatible with that! You can't list as banned a card you don't list at all.
But fundamentally, even if we ignore all that, de-listing or banning the card wouldn't accomplish anything. (This is not a card that actually sees tournament play; a ban would be purely symbolic, in addition to setting the bad precedent that cards can be banned for non-gameplay reasons.) Apologizing and acknowledging the mistake is good, obviously, but they clearly have done that when asked about it. I think Mark Rosewater took the right approach above: They can avoid repeating the mistakes of the past, but they can't undo them.
Re: The Twenty-Five Year Journey of Magic the Gathering
#39Earlier quoted context omitted.
What exactly do you expect them to do? The card was, in fact, printed; do you expect them to just remove an existing card from their database or something? They can't, like, recall it or something. What, are they going to ban it from tournament play? If you just want an instance of a person from Wizards acknowledging that that art was not something they should have printed, here's an example: http://markrosewater.tum…
> What, are they going to ban it from tournament play? Plenty of cards have been banned from tournament play. There's no reason why this one can't. Maybe it already has?
Second off, I think banning a card for non-gameplay reasons sets a pretty bad precedent.
Third off -- banning it wouldn't accomplish anything except bringing more attention to the card. This isn't a card that sees tournament play. This is an old card so it's only legal in Legacy and Vintage, the formats that allow basically every card ever printed -- that's what it's competing against. It does not remotely meet the bar to show up in Legacy or Vintage tournaments. Banning it would not reduce its tournament appearances because it doesn't have any. It'd just draw attention to it because it'd have to, y'know, show up on banned lists. Better to just apologize and otherwise let it die in obscurity.
Re: The Twenty-Five Year Journey of Magic the Gathering
#40In line with the spirit of the article, WotC needs acknowledge and amend this horrible mistake: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver... "Invoke Prejudice" Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays X, where X is its converted mana cost. Also note that the multiverse ID is 1488!!! This is no coin…
https://www.reddit.com/r/magicTCG/comments/1b3fie/so_this_ex...