I credit Magic: The Gathering for quite a few points on my SAT Verbal for all the arcane vocabulary the cards taught me! The art was/is fantastic too.
The Twenty-Five Year Journey of Magic the Gathering
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Re: The Twenty-Five Year Journey of Magic the Gathering
#12In line with the spirit of the article, WotC needs acknowledge and amend this horrible mistake: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver... "Invoke Prejudice" Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays X, where X is its converted mana cost. Also note that the multiverse ID is 1488!!! This is no coin…
Re: The Twenty-Five Year Journey of Magic the Gathering
#13In line with the spirit of the article, WotC needs acknowledge and amend this horrible mistake: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver... "Invoke Prejudice" Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays X, where X is its converted mana cost. Also note that the multiverse ID is 1488!!! This is no coin…
This game's thematics are about war, demons, magic, killing, slaughtering, enslaving, pestilence etc and a silly card from a decade+ ago is a problem? Don't manufacture outrage please.
Re: The Twenty-Five Year Journey of Magic the Gathering
#14In line with the spirit of the article, WotC needs acknowledge and amend this horrible mistake: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver... "Invoke Prejudice" Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays X, where X is its converted mana cost. Also note that the multiverse ID is 1488!!! This is no coin…
If you just want an instance of a person from Wizards acknowledging that that art was not something they should have printed, here's an example: http://markrosewater.tumblr.com/post/145475725553/would-u-gu...
(Also, although troubling, the multiverse ID clearly is a coincidence, as cards seem to just be numbered first by set and then by card number.)
Re: The Twenty-Five Year Journey of Magic the Gathering
#15In line with the spirit of the article, WotC needs acknowledge and amend this horrible mistake: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiver... "Invoke Prejudice" Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays X, where X is its converted mana cost. Also note that the multiverse ID is 1488!!! This is no coin…
This game's thematics are about war, demons, magic, killing, slaughtering, enslaving, pestilence etc and a silly card from a decade+ ago is a problem? Don't manufacture outrage please.
Re: The Twenty-Five Year Journey of Magic the Gathering
#16The article seems to gloss that this is one of the most potent pay to win loot-box hustles of all time, primarily targeting minors. The game is amazing but has this sleazy side. For this reason most grown-ups I know jumped to one of the living card games, Netrunner or Game of thrones.
My usual analogy is golf. If you show up to play a round of golf, and your opponent has a nice set of professionally-made clubs while you're using some sticks you carved by hand, you're probably going to lose, badly. But that doesn't make golf "pay to win" -- at the competitive level of golf, everybody has made the investment in that baseline of good equipment, and you're back to practice and skill as the differentia…
Re: The Twenty-Five Year Journey of Magic the Gathering
#17Earlier quoted context omitted.
My usual analogy is golf. If you show up to play a round of golf, and your opponent has a nice set of professionally-made clubs while you're using some sticks you carved by hand, you're probably going to lose, badly. But that doesn't make golf "pay to win" -- at the competitive level of golf, everybody has made the investment in that baseline of good equipment, and you're back to practice and skill as the differentia…
That’s a bad analogy. If golf had specific rules about length and material of each golf club that also changed every year, requiring you to buy new clubs to match the rules, you might have a point.
Re: The Twenty-Five Year Journey of Magic the Gathering
#18At some point in all that, of course I need to show this old shoebox chock full of old Magic cards. Instead of letting him play with my old cards, I decided that my son needs to have his own cards, so we went to my local game store and bought him a "deck builder's toolkit" that's a much better deal than the old starterdecks in my time, but somehow lacks a copy of the rules.
The shopkeeper, who knows me from way back, warned me not to let him play with my old cards, because some of those are now worth quite a bit. He urged me to look up the value of my old multilands in particular. I think I bought them from a friend for about $4 a piece. Turns out they're now $800 a piece. Insane.
Also insane: all my old big monsters are obsolete, as new big monsters are way more powerful than the old ones. But new spells are weaker than the old ones. That's 25 years of balance tweaking, I guess.
Re: The Twenty-Five Year Journey of Magic the Gathering
#19Earlier quoted context omitted.
My usual analogy is golf. If you show up to play a round of golf, and your opponent has a nice set of professionally-made clubs while you're using some sticks you carved by hand, you're probably going to lose, badly. But that doesn't make golf "pay to win" -- at the competitive level of golf, everybody has made the investment in that baseline of good equipment, and you're back to practice and skill as the differentia…
That’s a bad analogy. If golf had specific rules about length and material of each golf club that also changed every year, requiring you to buy new clubs to match the rules, you might have a point.
Re: The Twenty-Five Year Journey of Magic the Gathering
#20Earlier quoted context omitted.
This game's thematics are about war, demons, magic, killing, slaughtering, enslaving, pestilence etc and a silly card from a decade+ ago is a problem? Don't manufacture outrage please.
Is there a name for the logical fallacy of saying in-game murder is no worse than making references to real-world hate groups?
In the light of america's past treatment of minorities starting from natives and then blacks and even discrimination of specific groups of whites it is perhaps understandable people are wary of it but try to see the situation objectively without any historical bias or taking sides and simply the first principles of what is portrayed or stated.