Earlier quoted context omitted.
Java is already suitable for game development, specially with LibGDX. Not everyone needs to try to write the next Crisis in it. It certainly has higher performace than all those HTML 5 and Flash games. The biggest problem is that jMonkey is the only RAD tooling available and no match against any of engines that make use of C#.
> Java is already suitable for game development, specially with LibGDX. I think it is safe to assume that under "game development" most people understand rather high performance demands, not a solitaire clone (esp since the comment you responded to pointed out pause-times as crucial).
Of course those of us hosting servers for that particular game would have saved a ton of money and pain if they had not used Java, or used Java more cleverly.