Anyone interested in RPGs owes it to themselves to apply for a character on Arm. One of the best and most seriously-undertaken computer games of all time.
Have a link? Searching "Arm RPG" brings up a lot of non-relevant stuff.
Welcome to Armageddon: On MUDs (2017)
11–20 of 26 posts
Re: Welcome to Armageddon: On MUDs (2017)
#12Anyone interested in RPGs owes it to themselves to apply for a character on Arm. One of the best and most seriously-undertaken computer games of all time.
Have a link? Searching "Arm RPG" brings up a lot of non-relevant stuff.
Re: Welcome to Armageddon: On MUDs (2017)
#13My favorite mud I played heavily during the 90s, AstroMUD, is still going strong. It's a pale shadow of its former self, but it's still there.
Re: Welcome to Armageddon: On MUDs (2017)
#14Re: Welcome to Armageddon: On MUDs (2017)
#15Genocide should have a book written about it, it was the first massively multiplayer online playerkilling game, the first FPS (in text). And it was awesome.
Still exists, of course, but hardly anyone plays.
Re: Welcome to Armageddon: On MUDs (2017)
#16I did this largely because I like punny names (the original name was Slack & Slash, but much like BetterSlack, the kind folks at Slack desired I change it, and I complied), and because it seemed like a silly enough idea that it could work.
Re: Welcome to Armageddon: On MUDs (2017)
#17Re: Welcome to Armageddon: On MUDs (2017)
#18My old character on Threshold is still there, must be more than 20 years old now. I still log in from time to time to see what has changed.
The level of in-character roleplaying I saw was so convincing and thorough (and intimidating), like when someone gave me a tour of the Fighters' Guild (iirc), that I thought I was on an on-rails scripted experience. They would take me into a room, and the regulars who were hanging out would exchange some banter with my tour guide. Was way too impressive to not be scripted.
So I made some snarky in-character comments to amuse myself since I was, after all, just listening to a script. And then I felt like a goof once everyone responded to me, clearly unscripted.
It's pretty magical to experience a world where the roleplaying is that seamless.
Re: Welcome to Armageddon: On MUDs (2017)
#19I was late to the MUD scene, only hopping on during my high school and later years, from 2006 onwards. But there was one that a lot of friends from my school played. Shame it's been shut down, though I heard an old fork of it recently got put online, with active building community...Might have to go find it now.
Re: Welcome to Armageddon: On MUDs (2017)
#20I remember armageddon! I was a "god" there due to my work on a couple of other popular muds (Epic and SillyMUD), but was likely better known there for taking up the challenge of building a character there and seeing how fast I could kill everyone in alphabetic (and then reverse-alphabetic) order. the challenge became easy with two things: 1) you could set your "title" to anything you wanted, as long as you included y…