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Welcome to Armageddon: On MUDs (2017)

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Re: Welcome to Armageddon: On MUDs (2017)

#11

Anyone interested in RPGs owes it to themselves to apply for a character on Arm. One of the best and most seriously-undertaken computer games of all time.

Have a link? Searching "Arm RPG" brings up a lot of non-relevant stuff.

telnet ginka.armageddon.org 4050

http://armageddon.org

Re: Welcome to Armageddon: On MUDs (2017)

#12

Anyone interested in RPGs owes it to themselves to apply for a character on Arm. One of the best and most seriously-undertaken computer games of all time.

Have a link? Searching "Arm RPG" brings up a lot of non-relevant stuff.

I read that as a familiar shorthand for 'Armageddon'[1]

1: http://armageddon.org/

Re: Welcome to Armageddon: On MUDs (2017)

#13

My favorite mud I played heavily during the 90s, AstroMUD, is still going strong. It's a pale shadow of its former self, but it's still there.

What was your character name there? I was Monkey and I played around 94-96. Did you ever play Bluemage or ExtremeMUD?

Re: Welcome to Armageddon: On MUDs (2017)

#15
Like in EVE Online, There is so much history in MUDs. Thousands of people spent years in them, living adventures, insane stuff happened. And here is a thread about MUDs and hardly any two people mention the same one. I played Nuclear War, and Genocide for a bit.

Genocide should have a book written about it, it was the first massively multiplayer online playerkilling game, the first FPS (in text). And it was awesome.

Still exists, of course, but hardly anyone plays.

Re: Welcome to Armageddon: On MUDs (2017)

#16
I'll join in the shameless plugs - I tried to kind of mix classic MUD styles with classic BBS Door games like Legend of the Red Dragon and integrate it with the Slack client: https://www.chatandslash.com/

I did this largely because I like punny names (the original name was Slack & Slash, but much like BetterSlack, the kind folks at Slack desired I change it, and I complied), and because it seemed like a silly enough idea that it could work.

Re: Welcome to Armageddon: On MUDs (2017)

#17
I was late to the MUD scene, only hopping on during my high school and later years, from 2006 onwards. But there was one that a lot of friends from my school played. Shame it's been shut down, though I heard an old fork of it recently got put online, with active building community...Might have to go find it now.

Re: Welcome to Armageddon: On MUDs (2017)

#18

My old character on Threshold is still there, must be more than 20 years old now. I still log in from time to time to see what has changed.

I played Threshold too. I must've been 13.

The level of in-character roleplaying I saw was so convincing and thorough (and intimidating), like when someone gave me a tour of the Fighters' Guild (iirc), that I thought I was on an on-rails scripted experience. They would take me into a room, and the regulars who were hanging out would exchange some banter with my tour guide. Was way too impressive to not be scripted.

So I made some snarky in-character comments to amuse myself since I was, after all, just listening to a script. And then I felt like a goof once everyone responded to me, clearly unscripted.

It's pretty magical to experience a world where the roleplaying is that seamless.

Re: Welcome to Armageddon: On MUDs (2017)

#19

I was late to the MUD scene, only hopping on during my high school and later years, from 2006 onwards. But there was one that a lot of friends from my school played. Shame it's been shut down, though I heard an old fork of it recently got put online, with active building community...Might have to go find it now.

Batmud. Started years before armageddon. Might bigger. Michael better. Still going strong.

Re: Welcome to Armageddon: On MUDs (2017)

#20

I remember armageddon! I was a "god" there due to my work on a couple of other popular muds (Epic and SillyMUD), but was likely better known there for taking up the challenge of building a character there and seeing how fast I could kill everyone in alphabetic (and then reverse-alphabetic) order. the challenge became easy with two things: 1) you could set your "title" to anything you wanted, as long as you included y…

Batmud. Batmud.org.za All the rest pale by comparison.
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