Q3VM – Lightweight, embeddable Quake III Interpreter/Virtual Machine
1–10 of 32 posts
Re: Q3VM – Lightweight, embeddable Quake III Interpreter/Virtual Machine
#2It's worth mentioning that the Q3VM was the entry point to many of the exploits created for Q3, just something to bear in mind.
Re: Q3VM – Lightweight, embeddable Quake III Interpreter/Virtual Machine
#3Re: Q3VM – Lightweight, embeddable Quake III Interpreter/Virtual Machine
#4What could be usecase for using this VM? Any idea why to use it in non-game app?
Re: Q3VM – Lightweight, embeddable Quake III Interpreter/Virtual Machine
#5What could be usecase for using this VM? Any idea why to use it in non-game app?
I don't understand either. If you have to write in C, and you have to compile, what's the advantage?
Re: Q3VM – Lightweight, embeddable Quake III Interpreter/Virtual Machine
#6Re: Q3VM – Lightweight, embeddable Quake III Interpreter/Virtual Machine
#7What could be usecase for using this VM? Any idea why to use it in non-game app?
Re: Q3VM – Lightweight, embeddable Quake III Interpreter/Virtual Machine
#8What could be usecase for using this VM? Any idea why to use it in non-game app?
Also, how was it used in Quake3?
Re: Q3VM – Lightweight, embeddable Quake III Interpreter/Virtual Machine
#9Re: Q3VM – Lightweight, embeddable Quake III Interpreter/Virtual Machine
#10What could be usecase for using this VM? Any idea why to use it in non-game app?
I don't understand either. If you have to write in C, and you have to compile, what's the advantage?