Live data from Hacker News

Magic Leap One now available for $2295

magicleap.com

111–120 of 138 posts

Re: Magic Leap One now available for $2295

#111

Earlier quoted context omitted.

I haven't seen anything that differentiates it from Hololens at this point. Their 'waveguide' tech apparently allows it to create graphics in focus at 0.5m and also at 5m, but having items become out of focus with the rest of the world, never seemed like a hindrance to me since if I wasn't focused on it, well, I wasn't paying attention. They have eye-tracking tech but aren't using it yet. The Palmer piece (Magic Leap…

It has a slightly wider field of view and two focal planes. Also, it's cheaper.

Well it's 2 years later so I hope the same tech would be cheaper ;)

Re: Magic Leap One now available for $2295

#113

Earlier quoted context omitted.

I know they barely count, but there was a whole slough of little cardboard boxes you could like... slide your phone into and "experience a 360 VR environment" that seemed like MVPs to me.

AR is an order of magnitude harder than VR because of overlaying visuals on top of a view instead replacing/blocking it.

It's the opposite. Vr requires intensive 3d modeling and rendering, ar is largely 2d on 2d and sometimes pseudo 3d on 2d. The vision component of ar is hard but ar itself is not hard compared to vr.

Re: Magic Leap One now available for $2295

#114
post #50

It's interesting reading startup literature regarding MVPs and iterating quickly and notice that almost none of it applies to the AR/VR space. Between Magic Leap and Ubiquty6 it seems like the most interesting players in AR are more notable for their funding rounds than for anything else. Magic Leap is rolling out their own hardware so it's more understandable but its really hard to justify spending $2K on a first ge…

Oculus started out as an MVP. It was a kickstarter project.

And so shall it die. The most overpriced buyout in history.

Re: Magic Leap One now available for $2295

#115
Chiming in on the questions regarding use cases etc.:

Aside from letting artists and engineers paint/sculpt/model more intuitively in 3D space, I still believe that the killer app for VR on the consumer side would be virtual tourism.

Coming full circle to the View-Master [0], except this time people could practically live in their favorite fantasy or sci-fi locations.

Imagine being part of the crew on the USS Enterprise, or idling the hours away smoking the halflings' leaf in the Shire..

Right now though, VR is just a fancy display tech, but with lower [apparent] resolution than many existing 2D displays and comparatively poor, often fatigue-inducing interactivity in almost all cases, apart from the aforementioned placement of 3D objects.

Why has nobody dared to drop the pretenses yet, and actually take VR to the level it professes to be: supplanting reality?

Make it more than just a display.

Invent some kind of cabin with climate control and aromatic components, that lets your other senses and your entire body feel like you're someplace else. Feel the tropical wind on your face without leaving the concrete jungle of your megacity.

Of course at first such tech would be too expense to have in most people's homes. So you might also usher in a renaissance of public arcades; VRcades? :)

People could start going there as an alternative to expensive vacations.

[0] https://en.wikipedia.org/wiki/View-Master

Re: Magic Leap One now available for $2295

#116

Chiming in on the questions regarding use cases etc.: Aside from letting artists and engineers paint/sculpt/model more intuitively in 3D space, I still believe that the killer app for VR on the consumer side would be virtual tourism. Coming full circle to the View-Master [0], except this time people could practically live in their favorite fantasy or sci-fi locations. Imagine being part of the crew on the USS Enterpr…

I guess you answered your own question. There is a cart/horse problem with VR/AR. The tech isn't quite there, so no one wants to buy it, and people aren't going to improve it unless the money is there. And since people aren't buying it, the money isn't there...so the tech isn't quite there...

Maybe in time.

Re: Magic Leap One now available for $2295

#117
post #67

Earlier quoted context omitted.

I am a big VR/AR fan, but I am interacting with this forum sitting in a chair moving my hands max 2 inches there and back. That's comfortable. That's something I can do for hours and hours. It's quite possible that VR/AR will augment, not replace.

On the timescale OP is talking about there is a decent chance users won’t have to move their hands/fingers at all. https://techcrunch.com/2017/04/19/facebook-brain-interface/ AR would replace the display, not all input mechanisms.

What if I don't trust facebook with my brainstate? (Or google or literally any other company.)

Re: Magic Leap One now available for $2295

#118
post #39

Earlier quoted context omitted.

Well if you are privileged to invest in Magic Leap One, they probably aren't hurting...no sympathy from me when their plans to buy a yacht is ruined :/ It is backed by Google so there is probably plans to improve the hardware which as it stands is not impressive OR knowing Google they could pull the plug just as easily. In fact, Magic Leap One, is looking to be a major major flop, shortly after somebody released a re…

These investors are using pension fund and university endowment money to make these bets. A lot of it is the public's money that is being lost.

do you have source that supports this?

Re: Magic Leap One now available for $2295

#119
post #96
post #88

Earlier quoted context omitted.

I'd be skeptical you get sufficient volume with just specialty uses.

Magic Leap only needs to sell (roughly) 17% as many Ones as Oculus Rifts, to have equivalent sales ($2.3k vs $400 device). And while their current hardware is expensive, I would bet that their longterm plan isn't to sell devices that cost more than $2000.

[deleted]
Post reply on HN