Did you draw the sprites yourself? Or is there a open collection somewhere?
The main character sprite was ripped directly from Chrono Trigger[1], a SNES game. A lot of gamers I know consider it to be one of the best RPGs ever made. The tiles are very familiar but I can't for the life of me remember which commercial game they are from. They're used a lot in indie games. A lot of sprites from the SNES era are. :) [1] http://en.wikipedia.org/wiki/Chrono_Trigger
Old school RPG style map in HTML5 canvas using websockets.
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Re: Old school RPG style map in HTML5 canvas using websockets.
#42Very cool, "Webmaster". Thanks.
I was catching up on an old post and I came across your HN comment: "Choice isn't (necessarily) beauty. It's one more engineering tradeoff among others, with its own upsides and its own downsides. Giving up choice in favor of the benefits gained from doing so can be pragmatic, rational, and lead to more beautiful results.
I guess I'm just saying: don't fetishize choice. Assign it a value like the one parameter among hundreds which it actually is." from http://news.ycombinator.com/item?id=1108018
Your brief comment turned into a post for me months later."Choice is an Optional Feature" http://www.victusspiritus.com/2010/04/09/choice-is-an-option...
Just wanted to say thanks for your input.
Re: Old school RPG style map in HTML5 canvas using websockets.
#43Very cool, "Webmaster". Thanks.
Interesting options for this form of overhead graphics. I was catching up on an old post and I came across your HN comment: "Choice isn't (necessarily) beauty. It's one more engineering tradeoff among others, with its own upsides and its own downsides. Giving up choice in favor of the benefits gained from doing so can be pragmatic, rational, and lead to more beautiful results. I guess I'm just saying: don't fetishize…