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Why Love Generative Art?

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31–40 of 85 posts

Re: Why Love Generative Art?

#31

Can anyone recommend tools for getting into generative art? I have tried using a gamedev engine. It worked OK, but there have got to be better suited tools out there.

Another option for interesting generative art would be generative music.

There's tons of opensource audio/music generation software (ChucK, supercollider/overtone, csound, vcvrack), and there's a fun (expensive) world of modular synthesizers lurking around the corner (euclidean rhythm generation is a common technique, many people use logic gates with random of sequenced high/low signals to create interesting patterns, random voltage generation is used for pitches, etc).

If you go super far down the rabbit hole, I've seen examples of people doing generative visual art with a modular synthesizer, modulating video loop parameters, or running oscilloscopes. Anything is possible!

Re: Why Love Generative Art?

#32
Three more approaches not mentioned in the article:

  Pixel Sorting
  -------------
A subtype of glitch art. Generally you do it horizontally or vertically. You choose contiguous intervals in a bitmap and sort pixels in it by color, hue, value etc. Here's a moose I made based on a Wikimedia Commons photo: https://www.reddit.com/r/pixelsorting/comments/7oioko/moose/

  Glitch art
  ----------
Also has its own subreddit. People over there get excited over printers breaking down in the middle of printing a page, etc. Sometimes results are truly intriguing.

  Primitive
  ---------
Geometric primitives. The ingenious library written in Go. It transforms an image into a composition of 2D overlapping, translucent polygons. Output is available chiefly as an .svg https://github.com/fogleman/primitive Using this and images from a search engine, I made a calendar with animals. I could post it if anyone's interested.

Re: Why Love Generative Art?

#33
post #8

Can anyone recommend tools for getting into generative art? I have tried using a gamedev engine. It worked OK, but there have got to be better suited tools out there.

There's an old book with a bunch of pseudocode that might be interesting, especially if you're interested in the early examples provided in the article. Computers, Pattern, Chaos, and Beauty by Clifford Pickover. https://www.amazon.com/Computers-pattern-chaos-beauty-Graphi...

Clifford Pickover has some great books, I can't recommend them enough if you're interested in the intersection between maths and art.

Re: Why Love Generative Art?

#34
post #22

The problem with generative art is not that it isn’t considered art by everyone. The main problems are: - It is very difficult to value. One can’t see at a glance whether it took time or skill to create. And similar to other types of art that involve mechanical reproduction, e.g. photography, generative art can be produced on demand, it’s not irreplaceable like a sculpture or painting is. - It usually lacks a good st…

> The problem with generative art is not that it isn’t considered art by everyone.

Abstract Art in general isn't considered "Art" by everyone, especially in the days of Abstract Expressionism and Jackson Pollack. While I do appreciate the thoughts around generative art, these discussions are not new. But it is a new generation using new tools, re-discovering the arguments from the mid 20th century.

The question isn't whether it is art, or whether other people think it is art. The question is why do those questions matter to you (the generic you, not OP or any specific commenter) as an artist. Are you doing it to get validation from others? Are you doing it to sell the work to others? Or do you have your own reasons for your work, aside from the opinions of others?

For me, art is about self expression and self exploration. If other people call it "art", great. If they buy my work, even better. But I'll do my work, either way.

Re: Why Love Generative Art?

#35
In my view, Minecraft worlds are beautiful works of generative art and the appreciation and exploration of these worlds probably makes this the most popular and beloved form of generative art to date.

Re: Why Love Generative Art?

#36
post #28

Wew! Nice write up - I'm a huge fan of Tarbell's work. I'm curious if generative art lead him to found Etsy. This field is still in its infancy - I'm excited for the future. I wrote a generative art algorithm a bit ago - check it out :D - https://anemy.github.io/concentric/#/

It's a really handsome piece of work. I love the papercraft aesthetic. Well done.

One of the randomizations I generated was uncannily like a winking eye. But sadly I only discovered the shareable link after I had lost it. Oh, the ephemeral nature of generative art!

Re: Why Love Generative Art?

#37
post #32

Three more approaches not mentioned in the article: Pixel Sorting ------------- A subtype of glitch art. Generally you do it horizontally or vertically. You choose contiguous intervals in a bitmap and sort pixels in it by color, hue, value etc. Here's a moose I made based on a Wikimedia Commons photo: https://www.reddit.com/r/pixelsorting/comments/7oioko/moose/ Glitch art ---------- Also has its own subreddit. People…

Re glitch art, I wrote a (moderately popular?) tool for it: http://akx.github.io/glitch2/

Re: Why Love Generative Art?

#38
post #22

The problem with generative art is not that it isn’t considered art by everyone. The main problems are: - It is very difficult to value. One can’t see at a glance whether it took time or skill to create. And similar to other types of art that involve mechanical reproduction, e.g. photography, generative art can be produced on demand, it’s not irreplaceable like a sculpture or painting is. - It usually lacks a good st…

> The main problems are: Those are problems, but I think you're accidentally digging backwards to find them. If you want to make a living in art, selling to collectors and galleries, it's really not about pragmatic economic concerns like these. It's about having a community of patrons and collectors who can't help but talk about and trade the work at galleries and dinner parties. As that catches, people will inevitab…

> I think you’re accidentally digging backwards to find them.

You might be completely right. Though I’m not sure I understand what you mean by digging backwards. The problems I see are, of course, the main problems I’ve personally run into. I have a hard time telling a compelling story to someone who doesn’t know anything about computers or math. When I look around, I can see that many other people have the same problem.

My point was that generative art is and always has been considered art by some people, but it still has issues convincing traditional artists.

> If you want to make a living in art, selling to collectors and galleries, it’s really not about pragmatic economic concerns like these

Just curious - have you actually tried selling art? This might be extremely presumptuous, but your statement sounds like lack of experience. It’s almost entirely about pragmatic concerns, so much so that it becomes harder to make art when you need to make a living. There are millions of people trying to make it in the art world and failing.

> It’s about having a community of patrons and collectors who can’t help but talk about and trade the work at galleries and dinner parties.

I don’t mean this to be rude at all, but this is a pure fantasy. There are almost zero living artists who have this kind of following, the only ones who do are famous, and they didn’t have this before they were famous.

> As that catches, people will inevitably surface the “good stories”

That depends on you giving them the good stories, right?

> Codifying them as “main problems” might just leave you missing opportunity when the winds change.

You might be right, point taken. They’re my “main problems”, and not necessarily yours or the future’s.

However, if you look around, you’ll see that the problems I called out have been problems for a long time, and they are problems with other genres too. Photography is also harder to value, because of it’s reproducibility, which is why it has never (yet) reached quite the same status as a Rembrandt painting or a Michelangelo sculpture. Hopefully you’re right and in the future, we can value the creativity itself, rather than the object.

Re: Why Love Generative Art?

#39
I do some generative art [1] and I think a lot of the concerns in this article have to do with it being accepted by the art world vs consumers.

In my experience consumers enjoy generative art, and are happy to buy generative work so long as its in a medium they are used to - such a as a print or plot - and are not interested in moving/digital screens.

Instead of picking a render and placing it for sale, show the buyers the software, show them the parameters and give them an option between a few renders to choose from. It makes it way more personal. People and popular culture are also much more tech savvy now and appreciative of elements of digital/internet culture.

This is just my opinion, but I believe many generative artists seem to put the algorithmic focus ahead of the aesthetic. From my experience if you treat the aesthetic as the primary objective and the technology as a tool it resonates better. Jared Tarbell and Manoloide both seem to do this, but have very different styles, and are by far my favorites in the space.

[1] http://instagram.com/dmitricherniak

Re: Why Love Generative Art?

#40
Generative art would be more compelling with clean, commented source attached. Even to non-programmers. I am always drawn to good explanations for inexplicable beauty, but what better explanation for the unknown than procedures to repeat it? (Especially if the source itself is formatted artfully.) I would love to see human readable DNA for example, one day.

Edit: Not that I believe DNA to ever be human readable, I'm referring to a level of abstraction that might be, and the expression of awe that art can evoke in relation to this and many other natural processes.

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