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Why Love Generative Art?

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Re: Why Love Generative Art?

#13
post #6

Can anyone recommend tools for getting into generative art? I have tried using a gamedev engine. It worked OK, but there have got to be better suited tools out there.

As mentioned in the article Processing is great! Super easy to start and there's some great sample libraries and code to to use for guidance. http://processingjs.org/

After processing you can move onto openframeworks, which is written in c++ and more performant, but also comes with a bit of a learning curve if you dont have previous experience with c languages. https://openframeworks.cc

Re: Why Love Generative Art?

#15

Can anyone recommend tools for getting into generative art? I have tried using a gamedev engine. It worked OK, but there have got to be better suited tools out there.

Here's something I've been working on ~ https://generativeartistry.com/ ~ aimed at getting people started with generative art using the ... its less about the tools, and more about learning general techniques that will get you creating.

Re: Why Love Generative Art?

#16

Can anyone recommend tools for getting into generative art? I have tried using a gamedev engine. It worked OK, but there have got to be better suited tools out there.

If you're interested in the fractal side of generative art, you can try our software Chaotica: https://www.chaoticafractals.com/

Re: Why Love Generative Art?

#17

Can anyone recommend tools for getting into generative art? I have tried using a gamedev engine. It worked OK, but there have got to be better suited tools out there.

I’m currently enjoying ShaderToy. I’ll second nominations for processing and NodeBox. I think plain old C++ and Python and JavaScript are also good places to start for still images. JavaScript comes with the most built-in support for creating and displaying images. D3 is an excellent library for taking JavaScript further.

If you were using a game engine to make generative 3d animations, maybe Houdini (sidefx.com) is something you’re interested in. (Other options: Maya, Blender)

The article had a couple of pointers for GAN based generative tools.

The first, more important question, is what kind of generative art do you want to make?

Re: Why Love Generative Art?

#18
Not exactly generative art, but still computer aided art - my home is filled with impressionist artworks I created from photographs using a product called Impresso Pro which does a nice job of adding brushstrokes to images in a realistic fashion. I use all the options to direct the choices and even manipulate the photo in Pixelmator first to influence the choices. Is the computer doing most of the work? Yes, but I still decide what it does and wind up with things I like. They are then printed to large canvases and I hang them up. It would be fun to make some completely generative art pieces if I had more time.

Re: Why Love Generative Art?

#19
post #17

Can anyone recommend tools for getting into generative art? I have tried using a gamedev engine. It worked OK, but there have got to be better suited tools out there.

I’m currently enjoying ShaderToy. I’ll second nominations for processing and NodeBox. I think plain old C++ and Python and JavaScript are also good places to start for still images. JavaScript comes with the most built-in support for creating and displaying images. D3 is an excellent library for taking JavaScript further. If you were using a game engine to make generative 3d animations, maybe Houdini (sidefx.com) is…

NodeBox spawned PlotDevice, which is a very nice Python toy for the Mac.

https://plotdevice.io/

I much prefer it to Processing.

Re: Why Love Generative Art?

#20
There is lot of equations and geometry that are hiding under the hood along with some clever programming. Personally one of my personal favorites is Fractal art which involves lot of recursive programming.
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