1) Well done for shipping! That is a huge achievement! 2) (For future projects) IMHO It's not advisable to work for "years" on a project without showing it to end users. It's basically a big guess. For best results make sure to start building your audience from the start. Even before you code anything. When you pick an idea to focus on, if you can't build some kind of list of people interested in it just from a landi…
Show HN: Quetree – A Q&A site that is tree-based and hierarchical
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Re: Show HN: Quetree – A Q&A site that is tree-based and hierarchical
#22Re: Show HN: Quetree – A Q&A site that is tree-based and hierarchical
#23However, I am curious why you chose two features from which to derive your community software.
Voting: This has been demonstrated by major websites to form "mob opinions", hide individuality, and discourage of unpopular/unoriginal ideas. It is somewhat agreed by Hacker News members that voting should represent quality of comments. But as the size of a website approaches infinity (like Reddit, or Facebook comments with "liking"), this type of culture breaks down, so voting is eventually only used to game the system to promote comments that follow your personal opinion. Differing opinions are a beautiful aspect of humankind, and they are lost when a comment's score is used to make it visible in an unequal manner to other comments. Additionally, voting has little correlation with the effort that goes into a comment. A one-word reply is just as likely to have the same score as a wiki-like hand-typed article and will therefore be artificially promoted to the same level. I believe that if you're running an online news website, sure, absolutely promote "top" content. If it's a community forum, give people an equal voice.
Threading/hierarchy: Human conversation has not and will not change as a result of Internet community software. Hierarchy is unnatural, chronology is natural. If the goal of a community is to generate "answers" to "questions", sometimes this unnatural feature is necessary, but use caution and don't over-hierarchy-ize the organization. Having a "Support" and "Not support" feature like in your video demo adds to the paperwork of posting an answer while not offering much benefit, and it seems a bit O(n^2) to me.
Re: Show HN: Quetree – A Q&A site that is tree-based and hierarchical
#241) Well done for shipping! That is a huge achievement! 2) (For future projects) IMHO It's not advisable to work for "years" on a project without showing it to end users. It's basically a big guess. For best results make sure to start building your audience from the start. Even before you code anything. When you pick an idea to focus on, if you can't build some kind of list of people interested in it just from a landi…
0. Well-intentioned and you can read it
1. Next to well-intentioned also a simple but effective feedback style (the hamburger model: compliments at the top and bottom and the 'meat' in the middle)
2. Amazing advice (need to flesh this out more)
3. One call to action (copyhackers.com)
I need to reread this a couple of days later.
Re: Show HN: Quetree – A Q&A site that is tree-based and hierarchical
#251) Well done for shipping! That is a huge achievement! 2) (For future projects) IMHO It's not advisable to work for "years" on a project without showing it to end users. It's basically a big guess. For best results make sure to start building your audience from the start. Even before you code anything. When you pick an idea to focus on, if you can't build some kind of list of people interested in it just from a landi…
The earliest of adopters ("enthusiasts" and "innovators") want cool technical features, not benefits.
Re: Show HN: Quetree – A Q&A site that is tree-based and hierarchical
#26I'm struggling to understand what you're going for and how this hierarchical Q&A format is supposed to work. 1) Your example in the video is too contrived. 2) I haven't seen one Q&A thread that actually illustrates your concept ... meaning others aren't getting it either.
Re: Show HN: Quetree – A Q&A site that is tree-based and hierarchical
#27Interesting project, so each question can spawn sub questions, is that the tree? Also looks good, but it's very hard to use on mobile.
Thank you kindly! Yes hopefully can build a mobile app soon! The current design did not lend itself easily to mobile screens.
I’m sure a mobile app would be the perfect solution. Nevertheless, until that materializes, it would be worth investing a day or two to mobile CSS.
It won’t be as good, but for people wanting to use your product now, it will be sufficient, and will be the difference between them using it and not.
Re: Show HN: Quetree – A Q&A site that is tree-based and hierarchical
#28I wonder how the tree concept works when responses are long or short. It seems to me that short would encourage more of a "ping pong" style thread which may be desirable in a tree form instead of a long-form question and reply.
It may be interesting and enjoyable to contribute to a site if there was a short length constraint placed on the reply. For sake of example, let's say it was 140 characters. That would force replies to be concise and give more of an anchor for others to jump off on in the conversation.
It could also make it more of a competition -- who can succinctly reply to the question with the most clarity?
Lastly, I think this could go a long way towards mitigating the curse of knowledge when people communicate. I see this and experience this when I participate in technical forums. It's easy to use jargon or advanced topics that the person may or may not understand. The tree approach gives a simple way for a follow-up question around the topic.
You may even consider tying this into the "five whys" which is a common questioning approach