Earlier quoted context omitted.
That feeling is still there if you want it to be. A few of my friends and I still get together every now and then, have pizza, sometimes drink, and play videogames together, only now it's from across the US using video and voice chat. Whether it's super smash bros, overwatch, or any number of silly/stupid steam games that someone picked up for a few dollars one day, that "social" aspect is still right there waiting f…
Not OP, but I'll agree to disagree. VOIP and webcams are fantastic, but if it can be arranged, nothing beats a LAN party. The required logistics, planning and actually being in the same room with my friends just take things to a new level (for me anyway).
An Oral History of ‘GoldenEye 007’ on the N64
81–90 of 97 posts
Re: An Oral History of ‘GoldenEye 007’ on the N64
#82I wish I could go back to the days where our group would spend all our free time playing split screen GoldenEye at my friend's basement. If you were privileged enough (which we were) the 90s were a great time to be a child.
having friends, access to a basement and enough cash to purchase Goldeneye, or a friend with the cash, sets a very low bar for the term "privileged".
Re: An Oral History of ‘GoldenEye 007’ on the N64
#83> What emerged was a masterpiece that changed the industry and set many standards still seen in first-person shooters today. Erm, what? Quake already existed at that point. I always thought Goldeneye was poor compared to Quake, which was really mind blowing at the time.
Was GoldenEye the first FPS that could support 4-player versus on a single console?
Re: An Oral History of ‘GoldenEye 007’ on the N64
#84Earlier quoted context omitted.
I had the original 3dfx card just to play Quake, but there were a number of things that still impressed me about Goldeneye. - It ran on a console and not a $1000 PC. - The game managed to go beyond what had been done in Doom and Quake, and actually have cutscenes that tell a story. Some of the cutscenes were super cinematic — especially for their time. - Four player splitscreen was a hoot.
> I had the original 3dfx card just to play Quake You didn't need a 3D card to play Quake, its software renderer was amazing in its own right. In fact, I much preferred the aesthetics of the software renderer over the blur-fest of the bilinear filtering on the 3dfx cards.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#85One of the best aspects of GoldenEye multiplayer was social, real social, not in the “stream on twitch” kind of way. You had to all be in the same room, and you could yell and scream at each other, hear people’s reactions, other people could watch, share a few pizzas, and it just brought everyone together. These days everyone can be in their own room in different locations, and even with voice chat it’s just not the…
you're describing literally ever multi-player game before the dawn of the internet. it wasn't limited to just Goldeneye.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#86> A lot of the cheats were added by the code team I’m still amazed at how long it took for the cheat codes to become known. I remember scouring the early internet and finding nothing but guides. It wasn’t for years before I saw they existed. Other games had their codes published in magazines almost the same day they were released.
Banjo Kazooie has the same thing, a ton of things in the game are accessible by entering special codes in the... sandcastle? Sorry it’s been a while
Re: An Oral History of ‘GoldenEye 007’ on the N64
#87Earlier quoted context omitted.
I remember in those days we used to ban playing oddjob because he had a shortness advantage
I never understood the "Oddjob handicap." The game would auto-aim at anything in the center 1/3 of the screen.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#88> A lot of the cheats were added by the code team I’m still amazed at how long it took for the cheat codes to become known. I remember scouring the early internet and finding nothing but guides. It wasn’t for years before I saw they existed. Other games had their codes published in magazines almost the same day they were released.
Were there other codes than the time based? Because if I am not wrong, they would be found by most people (given that they beat levels quick enough).
Re: An Oral History of ‘GoldenEye 007’ on the N64
#89One of the best aspects of GoldenEye multiplayer was social, real social, not in the “stream on twitch” kind of way. You had to all be in the same room, and you could yell and scream at each other, hear people’s reactions, other people could watch, share a few pizzas, and it just brought everyone together. These days everyone can be in their own room in different locations, and even with voice chat it’s just not the…
you're describing literally ever multi-player game before the dawn of the internet. it wasn't limited to just Goldeneye.
It wasn't just Goldeneye, true, but Goldeneye was one of the console's best sellers, it was out within the first year, and it was arguably the first really top-shelf FPS for any console, so it left a big impression.
Re: An Oral History of ‘GoldenEye 007’ on the N64
#90One of the best aspects of GoldenEye multiplayer was social, real social, not in the “stream on twitch” kind of way. You had to all be in the same room, and you could yell and scream at each other, hear people’s reactions, other people could watch, share a few pizzas, and it just brought everyone together. These days everyone can be in their own room in different locations, and even with voice chat it’s just not the…
That feeling is still there if you want it to be. A few of my friends and I still get together every now and then, have pizza, sometimes drink, and play videogames together, only now it's from across the US using video and voice chat. Whether it's super smash bros, overwatch, or any number of silly/stupid steam games that someone picked up for a few dollars one day, that "social" aspect is still right there waiting f…
Most successful so far are Broforce, Monaco, and Lovers in a Dangerous Spacetime.