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An Oral History of ‘GoldenEye 007’ on the N64

melmagazine.com

81–90 of 97 posts

Re: An Oral History of ‘GoldenEye 007’ on the N64

#81

Earlier quoted context omitted.

That feeling is still there if you want it to be. A few of my friends and I still get together every now and then, have pizza, sometimes drink, and play videogames together, only now it's from across the US using video and voice chat. Whether it's super smash bros, overwatch, or any number of silly/stupid steam games that someone picked up for a few dollars one day, that "social" aspect is still right there waiting f…

Not OP, but I'll agree to disagree. VOIP and webcams are fantastic, but if it can be arranged, nothing beats a LAN party. The required logistics, planning and actually being in the same room with my friends just take things to a new level (for me anyway).

It's like watching a concert on YouTube versus actually being there. There's a certain energy to LAN parties that cannot be replicated online.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#82

I wish I could go back to the days where our group would spend all our free time playing split screen GoldenEye at my friend's basement. If you were privileged enough (which we were) the 90s were a great time to be a child.

having friends, access to a basement and enough cash to purchase Goldeneye, or a friend with the cash, sets a very low bar for the term "privileged".

Places like Brazil have obscene taxes on game hardware so if you could afford a copy of Goldeneye with early-2000s money, you were a baller.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#83
post #3

> What emerged was a masterpiece that changed the industry and set many standards still seen in first-person shooters today. Erm, what? Quake already existed at that point. I always thought Goldeneye was poor compared to Quake, which was really mind blowing at the time.

Was GoldenEye the first FPS that could support 4-player versus on a single console?

I believe Hired Guns (1993) on the Amiga predated it.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#84
post #70
post #37

Earlier quoted context omitted.

I had the original 3dfx card just to play Quake, but there were a number of things that still impressed me about Goldeneye. - It ran on a console and not a $1000 PC. - The game managed to go beyond what had been done in Doom and Quake, and actually have cutscenes that tell a story. Some of the cutscenes were super cinematic — especially for their time. - Four player splitscreen was a hoot.

> I had the original 3dfx card just to play Quake You didn't need a 3D card to play Quake, its software renderer was amazing in its own right. In fact, I much preferred the aesthetics of the software renderer over the blur-fest of the bilinear filtering on the 3dfx cards.

Oh I’m aware. I wanted those insane frame rates. I lived in bumfuck Pennsylvania where high speed Internet wasn’t going to arrive for a decade, so I wanted something to make the game cooler. Haha

Re: An Oral History of ‘GoldenEye 007’ on the N64

#85
post #20

One of the best aspects of GoldenEye multiplayer was social, real social, not in the “stream on twitch” kind of way. You had to all be in the same room, and you could yell and scream at each other, hear people’s reactions, other people could watch, share a few pizzas, and it just brought everyone together. These days everyone can be in their own room in different locations, and even with voice chat it’s just not the…

you're describing literally ever multi-player game before the dawn of the internet. it wasn't limited to just Goldeneye.

The Internet had definitely dawned before GoldenEye was released.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#86

> A lot of the cheats were added by the code team I’m still amazed at how long it took for the cheat codes to become known. I remember scouring the early internet and finding nothing but guides. It wasn’t for years before I saw they existed. Other games had their codes published in magazines almost the same day they were released.

I believe they were discovered after one of the button codes (more characters in multi) was officially released on the Goldeneye website.

Banjo Kazooie has the same thing, a ton of things in the game are accessible by entering special codes in the... sandcastle? Sorry it’s been a while

Re: An Oral History of ‘GoldenEye 007’ on the N64

#87

Earlier quoted context omitted.

I remember in those days we used to ban playing oddjob because he had a shortness advantage

I never understood the "Oddjob handicap." The game would auto-aim at anything in the center 1/3 of the screen.

It still auto aims at him, but it attempts to aim at the same angle necessary for a full size character so your bullets go over his head.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#88

> A lot of the cheats were added by the code team I’m still amazed at how long it took for the cheat codes to become known. I remember scouring the early internet and finding nothing but guides. It wasn’t for years before I saw they existed. Other games had their codes published in magazines almost the same day they were released.

Were there other codes than the time based? Because if I am not wrong, they would be found by most people (given that they beat levels quick enough).

Real button-sequence cheat codes! Isn’t it wild how long it took for them to be known?

Re: An Oral History of ‘GoldenEye 007’ on the N64

#89
post #20

One of the best aspects of GoldenEye multiplayer was social, real social, not in the “stream on twitch” kind of way. You had to all be in the same room, and you could yell and scream at each other, hear people’s reactions, other people could watch, share a few pizzas, and it just brought everyone together. These days everyone can be in their own room in different locations, and even with voice chat it’s just not the…

you're describing literally ever multi-player game before the dawn of the internet. it wasn't limited to just Goldeneye.

Local multiplayer had been a thing for ages, of course, but the N64 was something special because it was the first significant console that supported four full controllers (not just paddles) from day 1 without an aftermarket multitap. There was unprecedented four-player support, and simultaneous four-player play is a different experience than passing around two controllers.

It wasn't just Goldeneye, true, but Goldeneye was one of the console's best sellers, it was out within the first year, and it was arguably the first really top-shelf FPS for any console, so it left a big impression.

Re: An Oral History of ‘GoldenEye 007’ on the N64

#90
post #20

One of the best aspects of GoldenEye multiplayer was social, real social, not in the “stream on twitch” kind of way. You had to all be in the same room, and you could yell and scream at each other, hear people’s reactions, other people could watch, share a few pizzas, and it just brought everyone together. These days everyone can be in their own room in different locations, and even with voice chat it’s just not the…

That feeling is still there if you want it to be. A few of my friends and I still get together every now and then, have pizza, sometimes drink, and play videogames together, only now it's from across the US using video and voice chat. Whether it's super smash bros, overwatch, or any number of silly/stupid steam games that someone picked up for a few dollars one day, that "social" aspect is still right there waiting f…

You can have a damn good time that way, but it doesn't quite measure up to having all your friends in the same room, IMO. I have a collection of single-screen 4-player games on Steam, and I like to pack along my laptop, A/V cables, and four gamepads when I visit friends. :)

Most successful so far are Broforce, Monaco, and Lovers in a Dangerous Spacetime.

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