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Apple and Google Face Growing Revolt Over App Store ‘Tax’

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31–40 of 474 posts

Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’

#31

Is this any different than the same non-story we've been reading since 2011?[1] Don't want to give Apple their cut? Do what Amazon does, and don't sell through the App Store. [1] https://www.businessinsider.com/apple-kindle-2011-2

And so how do you sell iOS apps or in-app content then?

Amazon does it all of the time. You pay for content by going on Amazon.com and you view the content via an app.

Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’

#32
The 30% cut would have been reasonable after all this time if the platforms were doing anything useful with the money.

Instead, we got:

- Store APIs that to this day are stupidly complex to get right in all cases, making you wonder why it’s so hard

- No support for very common, decades-old pricing schemes like “free demo, then buy” (except through convoluted means)

- Stagnant app store designs (esp. Mac, for YEARS)

- Absolutely terrible search

- Stupid same-apps-on-list-every-week “categories”

- A strong preference to reward obvious overpriced scams/gambling games, etc. instead of rewarding development of apps that are hard

Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’

#33
"App Store fees got you down? Meanwhile at Epic, they lowered their take on the Unreal Marketplace from 30% to 12% and retroactively paid back years of fees.

"Epic said this is due to the success of Fortnite. If only Apple and Google had successful products to rely on for income."

https://twitter.com/agilethumbs/status/1029804861477412865

Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’

#34
post #18

Then there's the "developer tax" too - Apple squeezes money from the developers too for the "privilege" of even making an app (for public distribution) for the ios platform. And you need to buy a Mac too ...

Luckily you can run macOS in VirtualBox, KVM, Qemu, ESXi, etc.

Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’

#35
Three thoughts.

There is a certain irony at play here, given both Apple and Google's own fights with tax authorities in many jurisdictions (eg the double Irish and the EU, Australian complaints about tax avoidance, agreements about their use of shell companies in the Cayman Islands or other tax havens, etc.).

I have always wondered what the real cost is to both Google and Apple in running their App Stores? The 30% figure has been a constant - with a few exceptions like the in-app subscriptions after 1 year on iOS down to 15% - for 10 years now but what are the actual revenue vs cost figures involved in running these [billing] stores? What would be a fairer cut... 10%? 15%? 17.8% in large economies and 22.6% in smaller countries (as semi-random numbers), etc.

Currency fluctuations are also important. Apple more so than Google, also seem to make quite some revenue from pegging their prices against the USD and only updating these once or twice a year - and generally only at very favourable forex conversions in Apple's favour. An unintended side effect here is that many non-USA consumers are subsidising USA consumers purchases of both Apple and Google products (because the USD is the benchmark price). Given the reliance on China as the hardware manufacturer, maybe the Yuan would be 'fairer' in many instances? (It won't happen of course due to how Cupertino and Mountain View centric both companies, and by extension, how pro-USA many of their pricing decisions are).

Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’

#36

Doesn't Valve take 30% from games on Steam? But they're complaining Apple taking 30% is too much? I also don't really think the Apple/Google fee is that unreasonable. Considering the resources, tools, marketplaces, tutorials, payment processing, all the other All dev stuff they provide in general. Yes if your app goes big, they make a lot of money. But for every big app there's something like 9 that fail completely (…

The modern marvel that are credit cards or debit cards run at low single digit percentages. And they are getting a ton of margin out of those; so much that in the EU, they capped fees at 0.3%.

And those transaction fees actually pay for something, like customer protection, SLAs (not a shitty status site) and no, the credit card company doesn't add unskippable ads on top of the checkout process or advertise a scam clone version of what you are trying to buy to you.

You tell me if the app store fees provide 100x as much.

Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’

#37

Doesn't Valve take 30% from games on Steam? But they're complaining Apple taking 30% is too much? I also don't really think the Apple/Google fee is that unreasonable. Considering the resources, tools, marketplaces, tutorials, payment processing, all the other All dev stuff they provide in general. Yes if your app goes big, they make a lot of money. But for every big app there's something like 9 that fail completely (…

The problem is it's clearly a monopoly (or duopoly). How did they settle on 30%? Why did Apple and Google come to the same 30% number - is that a coincidence? They could easily provide the same service for less than 1/3 of the cost, but the percent never budges because it doesn't have to. There's zero competitive pressure. In fact they could move it up to 60% if they want to with nothing stopping them. Some people have managed to build a business on these app stores but in my opinion they should only be leveraged as part of an existing independent business, otherwise you're building a business on quicksand.

Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’

#38
post #12
post #5

Earlier quoted context omitted.

You can release an executable that can run on Windows, Linux, or OS X without Steam. You can't release an executable that can run on iOS or Android without going through the App Stores.

Nothing is stopping you from downloading and installing software from a website on Android. There's an argument to be made that nobody actually does that, that shops can't afford not to publish in stores, and therefore it's not a real alternative, but then it would equally apply to Steam where a lot of people exclusively purchase games.

You can also try to have a popular video stream that isn’t on YouTube....

Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’

#39

"App Store fees got you down? Meanwhile at Epic, they lowered their take on the Unreal Marketplace from 30% to 12% and retroactively paid back years of fees. "Epic said this is due to the success of Fortnite. If only Apple and Google had successful products to rely on for income." — https://twitter.com/agilethumbs/status/1029804861477412865

Epic's is a useful reference point. The retrospective angle was particularly surprising, but also shows how successful Fortnite has been in terms of revenue.

Re: Apple and Google Face Growing Revolt Over App Store ‘Tax’

#40
'Fortnite' is an allegedly very popular game, the biggest thing since sliced bread. This is going to be distributed without the app being in the app store, not sure if that is just Android, but you get the idea. If the app (or game) is as big as 'Fortnite' then people will just seek it out and get it from source. The app store can be completely bypassed.

For everything else then the 30% app store publisher fee is the level playing field you are dealing with. I do wonder if the realities of the 'Fortnite' way of publishing is what is making people question the app store.

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