It's unbelievably slow. I'm confident it's not the developer's fault. It serves as a good warning. It just goes to show that Web technology still has a long way to go. SVG (and to a lesser extent Canvas) are trainwrecks in terms of performance. It's really a sad story that HTML5 has been evangelized so strongly, yet even ten years later it can't hold a candle to Flash in many regards.
It's slow because it's abusing what SVG can deliver. It's only a good warning in regards to avoid using the wrong tool for the job. If you want want 3D in the browser, then go WebGL. > It's really a sad story that HTML5 has been evangelized so strongly, yet even ten years later it can't hold a candle to Flash in many regards. Not sad at all. It needs to be evangelized more since it's clear that other solutions did no…
1) The HTML spec at the time flash rose could do nothing of what it could today. Flash, applets delivered - relatively speaking. They didn't 100% hit the one code base that works the same everywhere promise, but came close. Maybe webassembly will lick that problem.
2) HTML interpretation has be ever been consistent between browsers. Respectfully, ie6 was smooth sailing. I'd advise studying life around ie3-4.
3) When Flash fell out of favor thanks to Steve Jobs, Flash Lite ran already, just fine on a lot of phones. It was used on a lot of devices quietly and may very well have been the android of its day. It was just a personal move. Steve Jobs also locked down the iPhone around that time (no app store) at the time.
The "future", html5 was not ready at that time. The web was held back and suffered for a number of years while there wasn't a viable alternative to flash and HTML5/JS still needed to mature and be ready to go.
The dangerous thing about saying html has successfully replaced the past is, we're doomed to repeat the past if we don't understand it due to hubris.
4) Every tech has contributed something valuable. Flash caused me more grief than I ever care to get into.
Flash type browser plugins helped deliver experiences that nothing else could for a very long time, and frankly when the html spec didn't have the foresight, or the capabilities in browsers.
5) Flash saw the value of basing their entire scripting language on actionscript, which is ECMAscript, which is Javascript... more than a decade before anyone thought of using Javascript for building apps.
6) Today's practice of building apps in Javascript in part is inspired outright from what Flash could let a developer do.