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Slack confirms it has raised $427M at a post-money valuation of over $7B

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Re: Slack confirms it has raised $427M at a post-money valuation of over $7B

#181

How come Slack is worth $7.1B? I can't imagine they produce that much value or have a high enough revenue to warrant this valuation.

Because their value isn't from the product itself. It's from being able to dig into the data being transferred with the product.

Re: Slack confirms it has raised $427M at a post-money valuation of over $7B

#182
post #142

Earlier quoted context omitted.

And honestly, how hard can it be? Put a 5 man team on it and in a few months it'll be done and workable. Few million down the drain but your software is insanely more useable. I guess that doesn't sell the service...

Video performance is a LOT harder than you think. At another company, I watched an five person team, half of whom had related PhDs, the other half over a dozen years of video engineering experience, make incremental improvements to the WebRTC stack. After a year, was it better? The metrics said it was somewhat better, but the customers still complained all the time.

>Video performance is a LOT harder than you think.

But it's been done. Skype video calls worked on far inferior hardware and networks back in the day.

Re: Slack confirms it has raised $427M at a post-money valuation of over $7B

#183
post #36

It seems to me that Slack is very vulnerable. Their core product isn't all that innovative and already has credible competitors who could probably beat their price. In fact, I don't understand how they beat HipChat so soundly. I wonder if their next tack will be to start digging a moat of proprietary tooling now that they have a critical mass of adoption.

As someone who was a huge hipchat fan that got moved to Slack. It's integrations, bots, and a delightful UI. They figured out UI better than any chat. Sometimes it's just building the right product.

Re: Slack confirms it has raised $427M at a post-money valuation of over $7B

#184
post #131

Earlier quoted context omitted.

No, it's pretty warranted. The 100% I was referring to _was_ just for the clientside. To rewrite that natively (since today it's in js on Electron) is not going to take a couple of months with five engineers.

I don't think it's entirely out of the realm of possibility that could be done, and a couple of months with five engineers was a conservative estimate. $375.000 for twice the devs or twice the number of months is still a shockingly low price to pay. Hell, throw a few million at it and I can't see why Slack can't be implemented natively on at least iOS, MacOS and Android (especially if parts can still fallback on webv…

It is entirely out of the realm of possibility.

There is absolutely no way in hell that even ten engineers for a couple of months could replicate all of Slack's functionality. Even ten times that much would be a stretch.

They could maybe make a decent chat app prototype in that amount of time. If they are very talented, they might even be able to make a decent chat app MVP that would get some actual users, but there is absolutely no way that they could replicate all of Slack's functionality.

Re: Slack confirms it has raised $427M at a post-money valuation of over $7B

#186

Earlier quoted context omitted.

Start with Mac, find some good metrics that indicate that a lot of your users are on Mac and go from there. (parse your user agents for instance) Once it's proven itself, you can try Windows and some other options as needed (probably mobile).

Why would someone start with a minor platform? Mac is consistently 5-6 percentage of the market and has been for decades. They honestly have never been a player.

Because mac users have been the most concerned about native look and feel for decades, most windows users probably couldn't tell you what the native look and feel is because even MS don't don't don't follow one.

Re: Slack confirms it has raised $427M at a post-money valuation of over $7B

#187

Earlier quoted context omitted.

And honestly, how hard can it be? Put a 5 man team on it and in a few months it'll be done and workable. Few million down the drain but your software is insanely more useable. I guess that doesn't sell the service...

You can think a 5-person team can build highly performant native apps for a number of different platforms in a matter of months?

Absolutely. Even faster if using some cross platform nicety like Qt.

Re: Slack confirms it has raised $427M at a post-money valuation of over $7B

#188
post #142

Earlier quoted context omitted.

Video performance is a LOT harder than you think. At another company, I watched an five person team, half of whom had related PhDs, the other half over a dozen years of video engineering experience, make incremental improvements to the WebRTC stack. After a year, was it better? The metrics said it was somewhat better, but the customers still complained all the time.

Ship a Mac client without video. Add video next year once you've proven that people actually use a native Mac client. Some companies call this 'agile' - it's a strange concept.

Video calls (with screen sharing) are the only reason I have the Mac client installed. Otherwise I'd just use the web app...

Re: Slack confirms it has raised $427M at a post-money valuation of over $7B

#189
post #186

Earlier quoted context omitted.

Why would someone start with a minor platform? Mac is consistently 5-6 percentage of the market and has been for decades. They honestly have never been a player.

Because mac users have been the most concerned about native look and feel for decades, most windows users probably couldn't tell you what the native look and feel is because even MS don't don't don't follow one.

But they a still an incredibly irrelevant platform when it comes to userbase, if anything make windows top tier and Mac users can have the half assed version. Slack is typically a business application. You will use it if it's required and Mac users just are not that big in a corporate environment.

Re: Slack confirms it has raised $427M at a post-money valuation of over $7B

#190

Earlier quoted context omitted.

Start with Mac, find some good metrics that indicate that a lot of your users are on Mac and go from there. (parse your user agents for instance) Once it's proven itself, you can try Windows and some other options as needed (probably mobile).

Why would someone start with a minor platform? Mac is consistently 5-6 percentage of the market and has been for decades. They honestly have never been a player.

You're absolutely right, but consider that most of the people complaining who indicate their computer type are mentioning using Apple computers (perhaps electron works better on Windows? Perhaps people don't name drop Windows as much? Perhaps Windows users have lower expectations?). Also, consider that the supported hardware base for a Mac app is much smaller than a Windows app, which means fewer devices to test on, etc, and probably fewer operating system versions to support too. It should be (but may not be) a lower effort project than supporting Windows, and it will be easier to kill if it doesn't go well ('whoops that was a bad idea, but only 2% of our users used it' -- nevermind if that's 80% of their user base that could run it)
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