Creating a Quadrotor autopilot with Clojure & Flight Simulator
1–6 of 6 posts
Re: Creating a Quadrotor autopilot with Clojure & Flight Simulator
#2Short, but potentially interesting. I hope he follows up.
Re: Creating a Quadrotor autopilot with Clojure & Flight Simulator
#3Short, but potentially interesting. I hope he follows up.
Indeed, the current autopilot implemented has the initial "proportional controller" feedback loop, which only stabilizes the flight vehicle, which is a crucial first step to building a guidance system on top of that.
Re: Creating a Quadrotor autopilot with Clojure & Flight Simulator
#4Short, but potentially interesting. I hope he follows up.
Indeed, the current autopilot implemented has the initial "proportional controller" feedback loop, which only stabilizes the flight vehicle, which is a crucial first step to building a guidance system on top of that.
For a quad rotor this is the most important part, once the feedback loop for the ideal position is in place in order to control the quad rotor you simply change the ideal position using a similar feedback loop from the controller (only a feedback loop if your controllers have servos to provide tactile feedback).
Re: Creating a Quadrotor autopilot with Clojure & Flight Simulator
#5This is really cool. I know a guy who used MS Flight Simulator to test the control algorithms he developed during his PhD. Looking at MATLAB plots does the trick, but seeing a virtual aircraft being stabilized after entering a forced flat-spin is immensely satisfying.
Re: Creating a Quadrotor autopilot with Clojure & Flight Simulator
#6Interesting, but I would never use the JVM in a real time system, or embedded system for that matter.