While it's great that they realize piracy isn't the reason, I don't understand why they want to bother with increasing security measures that will inevitably get broken again by an already tiny minority. It just increases the system dev time and a portion of the cost of the system as a whole among their customers, possibly even inconveniencing game devs if they have to follow some sort of API for DRM (I haven't worke…
That's an excellent point. The homebrew scene is often the one that does all the hard work and the pirates reap the rewards of the broken security systems (Notice how the security system of the PS3 wasn't broken until well after the Other OS feature was removed and the community wanted it back). With Nintendo however, they've had a history of absolute control over their console and I think that it's been working agai…
A basic DRM has to exist, otherwise nobody will buy any games and just copy them.