Live data from Hacker News

Show HN: My HTML5 Sokoban game

sokogame.com

11–18 of 18 posts

Re: Show HN: My HTML5 Sokoban game

#12
post #9

Goes from moderate to "whoa, this is gonna take a little while" too fast. Level 1 looks like a nice casual game, Level 2 looks like I need to get a cup of coffee before I start it. It might increase stickiness to make the perceived difficulty increase more slowly. Or to even have a trivial Level 1 just to get people used to the controls (they're not hard, but don't assume anything).

I see a lot of people are being turned off by this. My intention was that people who wanted the levels that could be solved quickly would just stick to playing the Microban levels, but I guess that isn't super obvious.

I'll try and find a way to make the ordering make more sense.

Re: Show HN: My HTML5 Sokoban game

#14
post #12
post #9

Goes from moderate to "whoa, this is gonna take a little while" too fast. Level 1 looks like a nice casual game, Level 2 looks like I need to get a cup of coffee before I start it. It might increase stickiness to make the perceived difficulty increase more slowly. Or to even have a trivial Level 1 just to get people used to the controls (they're not hard, but don't assume anything).

I see a lot of people are being turned off by this. My intention was that people who wanted the levels that could be solved quickly would just stick to playing the Microban levels, but I guess that isn't super obvious. I'll try and find a way to make the ordering make more sense.

Yeah, I was confused by this as well at first.

Re: Show HN: My HTML5 Sokoban game

#16

Without thinking I tried moving the character around using the vi "hjkl" navigation keys, and it works! Mad props for that.

What kind of keyboard do you have? I've never heard of hjkl as a control scheme (I make Flash games).

Edit: never mind, I found it.

Re: Show HN: My HTML5 Sokoban game

#17
1. Brighter Colors!

2. The first level is too hard to hook casual players. You want their first experience to be brain-dead obvious -- hopefully to the point of eliminating the need for instructions.

Maybe (@=you, 0=rock, X=goal, viva nethack):

     ......
     .@.0..
     ....X.
     ......

Re: Show HN: My HTML5 Sokoban game

#18
I am using a netbook, so the screen is small and when I won I did not saw the "You Win" sing. I think that the screen should change more (perhaps the color of the background, the face of the character, or some fireworks :) ).
Post reply on HN