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Show HN: My HTML5 Sokoban game

sokogame.com

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Re: Show HN: My HTML5 Sokoban game

#2
You should pretty it up and talk to SPIL Games - http://www.html5contest.com - they're paying $$$ for HTML5 games.

Also if you're interested I'm wrapping up a JavaScript version of my API from http://playtomic.com, in addition to the analytics it has stuff like a level sharing API that would let you have user-created levels, leaderboards etc. If you want you can test the JS version for me. Email's in my profile if you're interested.

Re: Show HN: My HTML5 Sokoban game

#3

You should pretty it up and talk to SPIL Games - http://www.html5contest.com - they're paying $$$ for HTML5 games. Also if you're interested I'm wrapping up a JavaScript version of my API from http://playtomic.com , in addition to the analytics it has stuff like a level sharing API that would let you have user-created levels, leaderboards etc. If you want you can test the JS version for me. Email's in my profile if y…

Thanks for both tips. Making sokogame work for mobile shouldn't be that difficult. And I'll be in touch about the API.

Re: Show HN: My HTML5 Sokoban game

#5

You should pretty it up and talk to SPIL Games - http://www.html5contest.com - they're paying $$$ for HTML5 games. Also if you're interested I'm wrapping up a JavaScript version of my API from http://playtomic.com , in addition to the analytics it has stuff like a level sharing API that would let you have user-created levels, leaderboards etc. If you want you can test the JS version for me. Email's in my profile if y…

Be careful with that html5contest.com... their FAQ says "Further, we ask for a non exclusive license on all games whether they win or not."

Re: Show HN: My HTML5 Sokoban game

#6

You should pretty it up and talk to SPIL Games - http://www.html5contest.com - they're paying $$$ for HTML5 games. Also if you're interested I'm wrapping up a JavaScript version of my API from http://playtomic.com , in addition to the analytics it has stuff like a level sharing API that would let you have user-created levels, leaderboards etc. If you want you can test the JS version for me. Email's in my profile if y…

Be careful with that html5contest.com... their FAQ says "Further, we ask for a non exclusive license on all games whether they win or not."

Non-exclusive licenses is a term that carries over from the Flash gaming side of things, it means they'll host a version on their websites that's not distributed (I don't know if that actually applies to HTML5 games anyway, for Flash it does) and has their branding.

As an example my game Trickochet has SPIL Games for the main sponsor, but Armor Games, Addicting Games and a few other sites bought nonexclusive licenses for their websites:

The main, distributed version carries SPIL branding. On most websites if you find my game it'll be their version:

http://www.gamesgames.com/game/trickochet.html

The non-exclusive licenses carry whatever website's branding and are only able to be played on that specific website:

http://armorgames.com/play/5725/trickochet

http://www.addictinggames.com/trickochet-game.html

Re: Show HN: My HTML5 Sokoban game

#9
Goes from moderate to "whoa, this is gonna take a little while" too fast. Level 1 looks like a nice casual game, Level 2 looks like I need to get a cup of coffee before I start it.

It might increase stickiness to make the perceived difficulty increase more slowly. Or to even have a trivial Level 1 just to get people used to the controls (they're not hard, but don't assume anything).

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