Earlier quoted context omitted.
> It's definitely a reason we're not jumping on the new low level APIs in the VFX industry currently. While the big studios on Linux (people like Pixar) probably don't care about the lower level APIs, the major vendors like Autodesk and SideFX are going to have to if they still want to target macOS.
Possibly, but I bet they'll hold out on OpenGL for ages, and I wouldn't be surprised if push comes to shove that macOS gets dropped for VFX in the future - as a developer who used to work at The Foundry years ago, it causes so much trouble to develop for compared to Linux, and in relation to the number of people who used it I'm not sure it's worth it any more... Quite a few individuals are still using it, but there's…
https://apple.slashdot.org/story/18/07/29/1939212/autodesk-d...
"According to a note posted on Autodesk's support website, while older Alias versions can run on High Sierra or earlier, "no versions of VRED will run on that operating system due to the OpenGL deprecation."
While openGL is not going to stop working on Mojave, it has served as a good excuse for autodesk to stop bothering with the work of developing mac versions and refusing to provide any support or patching of any future issue that might arise on current releases being run on mojave.
Apple is working very hard at killing the mac both because of what they've done to the hardware and what they're doing to their OS for any user that's not some grandma that does nothing outside browsing facebook on a $1500 macbook..