Dota player here: other metrics that could have been involved in the trading decision are:
- Potential chance the enemy team would deny the tower before another friendly hero could take it (netting Sven's team 0 gold for the time spent whacking away at it)
- Map vision (removing a T2 often cuts a significant section of map awareness away, since the tower is no longer providing vision or protection)
- XP gains (Sven won't gain any XP while dead, nor from killing the tower)
- Creep equilibrium (this is less important, or at least thought about less often, later on in the game and past T1 towers, but might've been a factor in drawing the creep clash point to a particular location)
- Dictating team net worth averages (to some extent, if they predicted a loss in opponents forcing a teamfight or predicted a likely pickoff, gold lost could be minimized now by taking a death early, lowering the average net worth on the team).
Obviously, there are others and these can also be mixed and matched in various ways (e.g. cutting off map vision so they can more safely farm additional jungle creeps).
Not saying any of these aspects _were_ a part of the decision to trade Sven for a tower, but.. just wanted to include a few more subsurface aspects that _could_ be used in such a decision.