Earlier quoted context omitted.
> in starcraft, most "strategies" are heavily scripted build orders that almost never deviate from a handful of openings (similar to opening moves in chess) and a large amount of winning comes from the ability to quickly give orders to your troops ("micro") As somebody who plays StarCraft casually (gold/low plat in ladder), this is not true. It's even less true for pro players. The level of strategy in StarCraft is i…
I wonder how far you'd get with a bot that macros perfectly but also A-moves 2-3 groups.
In a way, the built-in AIs "macro perfectly", but they are terrible at strategy and fighting (because even fights are not just a matter of gimmicks, you need to split units in a special way, send diversions, attack at the same time from multiple fronts, etc.)