Here's a thought I had watching the bit with 2D man:
Actually, the 3D view that 2D man does not understand but which we do understand is... still 2D. My screen is flat.
You can use a 2D viewport to render a 3D scene in a way that is natural and easy to understand for us humans: A human watching the 2D scene can very quickly surmise from a glance at the viewport: Which objects are in the scene, and where are they located, in _ALL_ 3 dimensions?
This raises the question:
Can you render a 4D scene onto a 3D viewport such that us humans are pretty good at understanding where every object in the scene is, in all 4 dimensions?
I assume the answer is 'yeah, you can do that'. I wonder what that would look like.
It's complicated of course; our eyeballs are involved and they kinda work in 2D and not 3D; where we humans can casually glance at a 2D viewport rendering a 3D scene for a second and know what's happening, we'd have to walk around the 3D screen rendering a 4D scene in order to even see everything.