Pyxel: A retro game development environment in Python
41–50 of 65 posts
Re: Pyxel: A retro game development environment in Python
#42Re: Pyxel: A retro game development environment in Python
#43This looks really nice. It's a shame the name is so similar to an existing app though (Pyxel Edit, https://pyxeledit.com/ ) My favourite 2D framework right now is is LOVE (love2d.org) - I'm using that to build stuff with/for my kids and it's just a joy to use. I'll probably write up some parent/child friendly tutorials at some point. I also like Monkey-2 ( http://monkeycoder.co.nz/ ), but I only really use that when…
I like being able to just sit down and code rather then spend hours trying to understand someone's gui with a bunch of tools I probably don't need for my tiny project. Never tried Lua before this and I'm finding it pretty comfy too.
Re: Pyxel: A retro game development environment in Python
#44This looks really nice. It's a shame the name is so similar to an existing app though (Pyxel Edit, https://pyxeledit.com/ ) My favourite 2D framework right now is is LOVE (love2d.org) - I'm using that to build stuff with/for my kids and it's just a joy to use. I'll probably write up some parent/child friendly tutorials at some point. I also like Monkey-2 ( http://monkeycoder.co.nz/ ), but I only really use that when…
Re: Pyxel: A retro game development environment in Python
#45I ended up writing a rough JS implementation of GBDK and used Emscripten so I could debug those kinds of things while making GameBoy roms.
https://www.gbdkjs.com/docs/example-projects/
There's something about working within the limitations of retro systems that's really fun.
Re: Pyxel: A retro game development environment in Python
#46These games had a single 256 x 304 pixel frame buffer, 4 bits per pixel (16 color palette). A hardware bit blitter performed fast block copy operations to draw sprites, scrolling, etc.
There was a dedicated 8-bit CPU for sound which could play cool effects, albeit one at a time -- Pyxel's sound generator is closer to the NES, better for music and pure tones.
You can see a sample game written in C for the Williams hardware here: http://8bitworkshop.com/v2.1.1/?platform=williams-z80&file=g...
Re: Pyxel: A retro game development environment in Python
#47Duplicate: https://news.ycombinator.com/item?id=17650590
Re: Pyxel: A retro game development environment in Python
#48I would love to get my kids using something like this - my next question is they would love to share it - i will go with the "walk upstairs" sharing for now but are there plans for some kind of ... i'm not sure, download and run approach. what would be needed - any thoughts?
Re: Pyxel: A retro game development environment in Python
#49I have been learning Go lately and would be interested in an engine like Pyxel but for Go. Does one exist?
Re: Pyxel: A retro game development environment in Python
#50This looks really nice. It's a shame the name is so similar to an existing app though (Pyxel Edit, https://pyxeledit.com/ ) My favourite 2D framework right now is is LOVE (love2d.org) - I'm using that to build stuff with/for my kids and it's just a joy to use. I'll probably write up some parent/child friendly tutorials at some point. I also like Monkey-2 ( http://monkeycoder.co.nz/ ), but I only really use that when…
Also similar in name to "Pyxl", like React JSX for Python https://github.com/gvanrossum/pyxl3