Old school RPG style map in HTML5 canvas using websockets.
11–20 of 44 posts
Re: Old school RPG style map in HTML5 canvas using websockets.
#12Re: Old school RPG style map in HTML5 canvas using websockets.
#13Re: Old school RPG style map in HTML5 canvas using websockets.
#14Gotta fix the flooding issues, there's still something that can make it crash too.
Re: Old school RPG style map in HTML5 canvas using websockets.
#15Here's source http://github.com/jimmyrcom/websockets-RPG-map-thing Gotta fix the flooding issues, there's still something that can make it crash too.
var a = 1; function d() { $('#say').val(a); say(); a++; } setInterval("d();", 100);
Not exactly hard.
Re: Old school RPG style map in HTML5 canvas using websockets.
#16Here's source http://github.com/jimmyrcom/websockets-RPG-map-thing Gotta fix the flooding issues, there's still something that can make it crash too.
Yeah, that's me. var a = 1; function d() { $('#say').val(a); say(); a++; } setInterval("d();", 100); Not exactly hard.
Re: Old school RPG style map in HTML5 canvas using websockets.
#17Earlier quoted context omitted.
Yeah, that's me. var a = 1; function d() { $('#say').val(a); say(); a++; } setInterval("d();", 100); Not exactly hard.
It does have a flood filter, your thing just spams so it gets in the post every chance. I can only make the flood count longer. That's the problem with javascript, kinda hard to prevent people from screwing around and editing it in-place.
Re: Old school RPG style map in HTML5 canvas using websockets.
#18Re: Old school RPG style map in HTML5 canvas using websockets.
#19Re: Old school RPG style map in HTML5 canvas using websockets.
#20Neat. Good job. :)