Old school RPG style map in HTML5 canvas using websockets.
1–10 of 44 posts
Works in firefox or chrome, chrome only for websockets. Flickers bad in firefox.
http://rp.eliteskills.com/html5.php
Re: Old school RPG style map in HTML5 canvas using websockets.
#2Hey that's pretty cool, is the source open?
I might have some time tonight, found an error. I can fix it and pop it on github?
Re: Old school RPG style map in HTML5 canvas using websockets.
#3Hey that's pretty cool, is the source open? I might have some time tonight, found an error. I can fix it and pop it on github?
Just view source, it's not obfuscated. If there's interest I can post the erlang code for the server on github.
Re: Old school RPG style map in HTML5 canvas using websockets.
#4It doesn't 'flicker' in firefox at all, it just shows a steady image with a message that I should use chrome.
Re: Old school RPG style map in HTML5 canvas using websockets.
#5Hey that's pretty cool, is the source open? I might have some time tonight, found an error. I can fix it and pop it on github?
Just view source, it's not obfuscated. If there's interest I can post the erlang code for the server on github.
Would love to see the source for this on the server side - really slick!
Re: Old school RPG style map in HTML5 canvas using websockets.
#6this is awesome! would love to see it on github :)
edit: oh and FYI works great in Safari too
Re: Old school RPG style map in HTML5 canvas using websockets.
#7Re: Old school RPG style map in HTML5 canvas using websockets.
#8Pretty cool, reminds me of Landstalker (but not isometric) on Sega megadrive.
But I could not go past the first screen ?
Re: Old school RPG style map in HTML5 canvas using websockets.
#9Pretty cool, reminds me of Landstalker (but not isometric) on Sega megadrive. But I could not go past the first screen ?
It's ChronoTrigger from SNES (and later PSONE).
Re: Old school RPG style map in HTML5 canvas using websockets.
#10Teleport:
javascript:void(you.y=1);
javascript:void(you.x=1);
(enter into browser addressbar)