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Ask HN: Any good examples of learning through games/puzzles, for adults?

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101–110 of 142 posts

Re: Ask HN: Any good examples of learning through games/puzzles, for adults?

#101
post #39

Coding/Math: https://coderbyte.com https://hackerrank.com https://leetcode.com https://codeforces.com https://projecteuler.net (more mathy) https://www.topcoder.com/challenges https://adventofcode.com https://halite.io (machine learning + game) https://www.enki.com (coding challenges on mobile)

Also http://rosalind.info/

Re: Ask HN: Any good examples of learning through games/puzzles, for adults?

#104
post #39

Coding/Math: https://coderbyte.com https://hackerrank.com https://leetcode.com https://codeforces.com https://projecteuler.net (more mathy) https://www.topcoder.com/challenges https://adventofcode.com https://halite.io (machine learning + game) https://www.enki.com (coding challenges on mobile)

Are there any on the list here that are best for learning algorithms in a manner similar to a course curriculum and has explanations? I'm asking from a self-taught web dev (django) perspective where I have holes in my knowledge. Some algo books I have so far seem too mathy. While not afraid of math, I understand it better when coding them out myself.

I wish projecteuler would provide more hints/explanations. Adventofcode problems are fun but are random (not like a curriculum). Other websites are competitive programming focused which I'm not sure is comp-sci enough (correct me if I'm wrong).

Re: Ask HN: Any good examples of learning through games/puzzles, for adults?

#105
Conversa is a conversational and ideation tool using board game dynamics that we've developed: http://lifeandeverything.net/

By scaffolding good conversations, it helps a group learn _from each other_ as well as _how to converse_. Through our trials, I've been delighted to see how well it works with families. I've learnt much about my children's thinking and feelings.

A bit more info: We believe two things are needed to bring together differing groups into fruitful dialogue. Firstly, a set of clear, explicit, and strict rules that everyone submits to (regardless of existing power structures). Secondly, a relaxed, playful and fun context. These two seem in tension, and yet we integrate them all the time - with games.

Conversa is a tabletop game that helps a group talk about the big things in life in a way that's real, safe, and fun. It's an ideation and conversational scaffold that uses game dynamics to create the right amount of structure to let conversations flourish. It was designed by award-winning game designer, Tim Roediger, from an original concept by Martin Olmos.

Conversa is the anti-Facebook experience. Players meet in person, facing each other rather than their screens. They share an intimate time where it's 'just us', with no wider audience watching or judging. They respond to a prompt creatively, from a limited set of image cards. They get to see each other smile, hear each other chuckle, while tasting a shared drink. Each gets a turn without being shouted down, although no one has to say more than they want to. It's a real game, with a score and a winner. But there's a twist - the points go to the player who opens opportunities for others to speak up. Rather than insults, the outcome is conversation that builds relationships with listening, learning, and laughing.

We've trialled it in organisational contexts and with children as young as eight. We're looking at applications in design, team ideation, project reviews, risk assessment, and more. Below are two examples: Project Management: http://blog.lifeandeverything.net/post/147037633043/gaming-f... Focus Groups: http://blog.lifeandeverything.net/post/147037631598/gaming-f...

We are exploring paths to market. We are also exploring ways for larger groups (50-200) to use the game (e.g. company conferences, strategy development).

Disclosure: I'm in the two-person design team.

Re: Ask HN: Any good examples of learning through games/puzzles, for adults?

#108
post #44

I liked Human Resource Machine for brushing up on Assembly language concepts Microcorruption is a fun resource for learning about reverse engineering, assembly language, and cybersecurity (the concept is that you're going through the assembly code of dev kits of different versions of software-controlled locks to find vulnerabilities that can then be exploited to get into warehouses full of MacGuffins). I've gotten th…

Along the same lines, Silicon Zeroes covers a lot of low-level computer science and hardware engineering concepts. I wouldn't be surprised if some enterprising instructor has used it for labs.

https://store.steampowered.com/app/684270/Silicon_Zeroes/

Re: Ask HN: Any good examples of learning through games/puzzles, for adults?

#110

Steve Reich’s Clapping Music aims to teach people how to perform a piece of contemporary music from the ground up: http://clappingmusicapp.com/ [full disclosure] I developed this. We collaborated with London Sinfonietta Orchestra to get the pedagogy right. We aimed to make a game that is both engaging and addictive, whilst also teaching real musical skill (in contrast to say Guitar Hero :o). The pedagogy and game mec…

Is there any chance for an android version?
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