"The Looking Glass generates 45 distinct views of a three-dimensional scene" Now that GPUs can reliably generate 60 FPS, this is the next step to push that technology. Because you'll need 45x60FPS for the same quality. And then you'll push the 45 number higher. (yes, I know the 60 isn't visible and has to do with control input).
I'm not sure I get your comment. In my mind you can render $x pixels at 60fps. So the number of pixels for each distinct view is: $x / 45.
For another, the worst case cost is $x/45, but I would think that might improve as 3D programmers figure out optimizations in terms of multi angle view rendering.