These lenticular autostereoscopic displays have been around for a long time and never quite took off. There have been even 3D TVs (Philips) using this idea. I am not quite sure what is "new" apart of yet again abusing the "holographic" term (hint, it has zero to do with holograms or holography). The major issues with these are the limited viewing angles and the enormous bandwidth needed to both render the individual…
Looking Glass – A new type of holographic interface
21–30 of 89 posts
Re: Looking Glass – A new type of holographic interface
#22"The Looking Glass generates 45 distinct views of a three-dimensional scene" Now that GPUs can reliably generate 60 FPS, this is the next step to push that technology. Because you'll need 45x60FPS for the same quality. And then you'll push the 45 number higher. (yes, I know the 60 isn't visible and has to do with control input).
https://developer.nvidia.com/vrworks/graphics/singlepassster...
Re: Looking Glass – A new type of holographic interface
#23Re: Looking Glass – A new type of holographic interface
#24"The Looking Glass generates 45 distinct views of a three-dimensional scene" Now that GPUs can reliably generate 60 FPS, this is the next step to push that technology. Because you'll need 45x60FPS for the same quality. And then you'll push the 45 number higher. (yes, I know the 60 isn't visible and has to do with control input).
You’d only render angles from which anyone was looking though? So with a single observer it’s only 2 angles (one per eye) just like VR. This of course assumes perfect tracking of the eyes of any observer
Re: Looking Glass – A new type of holographic interface
#25As others have mentioned, it requires pushing quite a number of simultaneous views of the hologram through a hidpi display, the experienced resolution is not very high as a result and the holograms look a bit fuzzy.
It is right now probably the best out-of-the box way to interact with Holograms, especially in a shared environment. Hololens can't share holograms by default, and even if the app has implemented sharing, the holograms can't be touched. Meta glasses have some touchability thanks to their depth sensor, but again there's no easy shared way to interact with a hologram.
I think AR like Looking Glass is underrated, they were very smart to use natural interaction instead of gestures or a mouse/wand. That being said, I don't see it competing with AR glasses longterm.
Re: Looking Glass – A new type of holographic interface
#26I wonder if it's a 4k screen generating 45 different views in alternating locations on the screen. Thus your new resolution is like 720x256. From the videos they look higher res than that.
Re: Looking Glass – A new type of holographic interface
#27These lenticular autostereoscopic displays have been around for a long time and never quite took off. There have been even 3D TVs (Philips) using this idea. I am not quite sure what is "new" apart of yet again abusing the "holographic" term (hint, it has zero to do with holograms or holography). The major issues with these are the limited viewing angles and the enormous bandwidth needed to both render the individual…
But there are ways to mitigate it somewhat. It's possible to have a gaussian or random distribution of light rays so that you end up with only average about 10 or so rays per pixel, instead of the 45 here.
But yes, expect to need a massive increase in bandwidth for light-field holographic displays. This includes headset VR mounts, where you can finally have a display without the limited field-of-vision that you'd have from current VR headsets. A VR headset can focus the light rays towards the range of each eye, which can also cut down on bandwidth.
Re: Looking Glass – A new type of holographic interface
#28http://www.anxious-bored.com/blog/2018/2/25/theparallaxview-... https://www.wired.com/2011/05/3-d-ipad-head-tracking-app-now...
Re: Looking Glass – A new type of holographic interface
#29These lenticular autostereoscopic displays have been around for a long time and never quite took off. There have been even 3D TVs (Philips) using this idea. I am not quite sure what is "new" apart of yet again abusing the "holographic" term (hint, it has zero to do with holograms or holography). The major issues with these are the limited viewing angles and the enormous bandwidth needed to both render the individual…
Re: Looking Glass – A new type of holographic interface
#30This is only really valuable for multi-user scenarios. Just going with head tracking would likely be much easier to introduce, as you don't need specialized hardware (albeit it helps to improve quality). I remember this from a years and years old demo made on PlayStation I think, anyhow here are top results on this tech from Google: http://www.anxious-bored.com/blog/2018/2/25/theparallaxview-... https://www.wired.com…
It could also make a good in-store display.