>one of the worst cases of feature creep in history crowdfunding campaign that exceed expectations put the developer in a really tough spot. Star Citizen asked for $2 million but got 6. If they had said they keep everything the same, the schedule would stay sane but everyone would call it a money grab because they take $6 million to develop a $2 million game. The other option is to make use of the additional $4 milli…
I had to double check this story to believe it: it's almost better than ICOs. They started with a $500.000 goal then stretched it to $2 million. For the last 6 years, they have been living off the nearly 400x more money that continued to come in, exceeding all expectations or previous games. All while delivering essentially only nice art and, we now learn, slimy legal tricks against the fans no longer willing to bank…
They're still making 40k-70k per day