He lost because of a forced arbitration clause. This massive privatization of justice where any boilerplate service or product now comes with forced arbitration is making my blood boil. The justice system should always be an option when arbitration fails, and arbitration should take no more than a reasonable time to fail (say, two weeks for this $5000 amount). The whole point of a small claims court is to handle such…
> If the public service of justice is slow and expensive, we need to fix the public service, not replace it with a free market simulacrum. Completely agreed. Prisons are another example of an essential public service that should never be privatized or outsourced.
‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
81–90 of 335 posts
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#82Earlier quoted context omitted.
For me, Elite:Dangerous had a better model (although still not without it's troubles). They delivered the base game in reasonable order and have been iterating and adding content since then. Whilst the early game was pretty sparse in terms of content, at least it was delivered and reasonably complete.
That does seem like a better model. I might have to check that game out. Games should produce the base game they promised, and then just add expansion packs or additional levels (free to initial backers) to try and get everything else in until the money runs out. Maybe even the old shareware style route of releasing Episode 1, 2 and 3 (although in the shareware days, Ep1 was free and 2/3 were commercial .. like 1 was…
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#83Personal statistics: 19 kickstarters backed, got a finished product on 9 of them so far, 2 more have builds that show everything is on track. Everything I got was acceptable, with at least 7 being good or above.
Also, ALL of them were late delivering.
Not bad, will crowdfund again. Never $4500 though.
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#84While i regularly throw $20-$50 into game kickstarters, I stayed away from both Star Citizen and Elite Dangerous when I saw how hyped they were. Nothing good was going to come out of that. Personal statistics: 19 kickstarters backed, got a finished product on 9 of them so far, 2 more have builds that show everything is on track. Everything I got was acceptable, with at least 7 being good or above. Also, ALL of them w…
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#85Meanwhile, No Mans Sky, the underdog-turn-most-hated-turn-underdog-again game is releasing full multiplayer free upgrade next week. They engineered a PR disaster for themselves but have been adding great features at a slow steady pace, which is exactly how it should be done.
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#86Has there ever been a high profile early access game that crossed the finish line? It seems like studios usually take the money and run, like Bohemia Interactive with DayZ. Five years and tens/hundreds of millions of dollars in revenue and the game is abandonware. I guess Minecraft is one notable exception.
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#87I guess my biggest issue with this all is that it’s called a “pledge.” I pledge money on the condition that I get a game. In this case they’re just taking my money with a huge chance that I’ll never see anything remotely close to what I pledged for. My end was fulfilled, their end not so much.
A belief that Kickstarter or similar services are anything other than a donation to a hope that something happens is willfully ignoring reality.
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#88I've dumped about a grand into Star Citizen over the course of 4 years. I've followed updates and developments with mild interest, and ever once and a while I jump back into it to see what's changed. It's always amazing to see the progress they have made, wither it be the engine tech or just the game play. Do I think it will come out in the next year or two? No, but I think it will. Development is on going and active…
> Do I think I've gotten $1k of enjoyment from the game back when I was playing it? Yes. Not trying to be negative, but this sounds like rationalization. There are better games for much less money.
> There are better games for much less money.
Yeah. And there are better cars out there than a Lamborghini. But I still want a Lamborghini because it's a Lamborghini.
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#89>one of the worst cases of feature creep in history crowdfunding campaign that exceed expectations put the developer in a really tough spot. Star Citizen asked for $2 million but got 6. If they had said they keep everything the same, the schedule would stay sane but everyone would call it a money grab because they take $6 million to develop a $2 million game. The other option is to make use of the additional $4 milli…
They started with a $500.000 goal then stretched it to $2 million. For the last 6 years, they have been living off the nearly 400x more money that continued to come in, exceeding all expectations or previous games. All while delivering essentially only nice art and, we now learn, slimy legal tricks against the fans no longer willing to bankroll then. Unbelievable.
Re: ‘Star Citizen’ Court Case Reveals the Messy Reality of Crowdfunding a $200M Game
#90>one of the worst cases of feature creep in history crowdfunding campaign that exceed expectations put the developer in a really tough spot. Star Citizen asked for $2 million but got 6. If they had said they keep everything the same, the schedule would stay sane but everyone would call it a money grab because they take $6 million to develop a $2 million game. The other option is to make use of the additional $4 milli…
What? That's not how crowdfunding works. If you crowdfund a bag for $200k and you get $1 mil, you don't turn that into a jetpack - you just ship the bag that you promised.