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PuzzleScript – an open-source HTML5 puzzle game engine

puzzlescript.net

11–20 of 28 posts

Re: PuzzleScript – an open-source HTML5 puzzle game engine

#12
post #11

A while back I wrote a puzzlescript detector for itch.io, all the browser based games that use it are automatically tagged. You can see them here: https://itch.io/games/made-with-puzzlescript

^ leafo is the creator of https://itch.io, which is about the coolest platform for indie game developers out there (deserving of respect alongside increpare's amazing puzzlescript). I personally like to think of itchio as almost an Internet Archive for video game culture, as well as serving a similar function for developers as MySpace did for bands in the 00's decade.

One of my favorite Puzzlescripts is Farbs' Dungeon Janitor: https://www.puzzlescript.net/play.html?p=6866423, along with his puzzlescript adaptation of Pac-Man: https://www.puzzlescript.net/play.html?p=6847686

Re: PuzzleScript – an open-source HTML5 puzzle game engine

#13

> PuzzleScript allows you to express this succinctly: > [ > Player | Crate ] -> [ > Player | > Crate ] I'm sorry. This just isn't succinct. You've immediately lost me. The idea is nice, and perhaps it works well within the realm of puzzle-specific scripting, but there's nothing here for a casual reader to interpret.

Looked fairly succinct to me. Can it be shortened any further?

I had a play around with this engine and found it quite fun in itself.

Actually I would hope you are trolling. If not, you definitely need to re-evaluate your choices as this may just be one of many opportunities for fun you are actively ignoring.

Re: PuzzleScript – an open-source HTML5 puzzle game engine

#14
post #11

A while back I wrote a puzzlescript detector for itch.io, all the browser based games that use it are automatically tagged. You can see them here: https://itch.io/games/made-with-puzzlescript

^ leafo is the creator of https://itch.io , which is about the coolest platform for indie game developers out there (deserving of respect alongside increpare's amazing puzzlescript). I personally like to think of itchio as almost an Internet Archive for video game culture, as well as serving a similar function for developers as MySpace did for bands in the 00's decade. One of my favorite Puzzlescripts is Farbs' Dunge…

I don't use their platform and I'm not much of a gamer, but one criticism I read online is that they intend to police their platform more heavily than Steam. The creator criticized Steam's game policy on Twitter [0]. Of course, it's their platform and they can do as they please, and if you share their views then you might view this in a positive light. If I were involved in that community I'd have some concerns of rules being selectively enforced, although I don't know if that has ever been an issue with them.

Personally, I've been favoring gog.com over Steam as of late; they have a decent amount of DRM-free indie games available. I think anyone can submit their game, although I'm uncertain of their content policy, and I wasn't able to find any information on it after a quick search.

It's also worth noting that the actual Internet Archive [1] has a large amount of games freely available. It's mostly retro games, but I don't think there's any restrictions against modern games. Of course you'd probably only upload your game there if you were making it freely available, since it's meant as an actual archive.

[0] https://twitter.com/moonscript/status/1004448157776793600

[1] https://archive.org/

Re: PuzzleScript – an open-source HTML5 puzzle game engine

#15
If you understand games as a system of rules, an engine that lets you simply describe those rules and then set up starting positions becomes very interesting. I've been playing puzzlescript games from the gallery, as they come out, for a while. Would love to see how far you could push this idea.

Re: PuzzleScript – an open-source HTML5 puzzle game engine

#16
I haven't been working on my game since my newborn has been my priority but I have an open-source tetris-attack like game built in eletron, typescript and phaser.

Its deterministic, has multiplayer, and frame to frame recreation to the tetris-attack mechanics

https://github.com/omenking/swap-n-pop

Re: PuzzleScript – an open-source HTML5 puzzle game engine

#17

Earlier quoted context omitted.

^ leafo is the creator of https://itch.io , which is about the coolest platform for indie game developers out there (deserving of respect alongside increpare's amazing puzzlescript). I personally like to think of itchio as almost an Internet Archive for video game culture, as well as serving a similar function for developers as MySpace did for bands in the 00's decade. One of my favorite Puzzlescripts is Farbs' Dunge…

I don't use their platform and I'm not much of a gamer, but one criticism I read online is that they intend to police their platform more heavily than Steam. The creator criticized Steam's game policy on Twitter [0]. Of course, it's their platform and they can do as they please, and if you share their views then you might view this in a positive light. If I were involved in that community I'd have some concerns of ru…

Good on them! Steam used to be -the- platform where you'd find quality games. Now it's rampant with games like this[0] that would fare better in the naughty section of addictinggames.com

And itch.io's policy is essentially no hate-speech, which I think is totally reasonable to help harbor a healthy dev community. It's otherwise much, much easier to get your game up on itch.io than Steam or Good Old Games. It's completely free to upload even the earliest prototype of your game, without needing to wait for someone to approve the submission.

[0]https://store.steampowered.com/app/839880/PUTIN_BOOBS_and_TR...

Re: PuzzleScript – an open-source HTML5 puzzle game engine

#19
Stephen Lavelle/Increpare is the most impressive indie game developer out there by an absolutely landslide imo.

Beyond things like Puzzlescript he's just madly inventive when it comes to making games and interactive experiences of his own. Stephen's Sausage Roll and Slave of God (https://www.increpare.com/2012/12/slave-of-god/) stand out in particular to me but on the whole he strikes me as a guy who has tons of great idea and the talent to implement them. Only issue is he hasn't the time to devote to take most of them beyond being extremely impressive proofs of concept.

Re: PuzzleScript – an open-source HTML5 puzzle game engine

#20

Earlier quoted context omitted.

^ leafo is the creator of https://itch.io , which is about the coolest platform for indie game developers out there (deserving of respect alongside increpare's amazing puzzlescript). I personally like to think of itchio as almost an Internet Archive for video game culture, as well as serving a similar function for developers as MySpace did for bands in the 00's decade. One of my favorite Puzzlescripts is Farbs' Dunge…

I don't use their platform and I'm not much of a gamer, but one criticism I read online is that they intend to police their platform more heavily than Steam. The creator criticized Steam's game policy on Twitter [0]. Of course, it's their platform and they can do as they please, and if you share their views then you might view this in a positive light. If I were involved in that community I'd have some concerns of ru…

Hey, thanks for replying. There was a lot of interpretation of my tweet that wasn't true, I posted a follow up:

https://twitter.com/moonscript/status/1004802016252551173

We don't "intend to police," our moderation policies have never changed.There's a lot of weird stuff on itch.io that will always have a place. We don't want hate speech on the platform.

It's easy to have a gut reaction of supporting free speech without understanding the implications of what that entails. Many of the people clamoring for free speech on gaming platforms still want games to be removed ('asset flips', things they deem low quality, etc.). With my tweet, people conjured up an idea of a morality police force which is secretly making decisions about things people are allowed to say. That image is easy to attack, but it's not even close to how itch.io works, or will ever work.

The reason why I criticized Steam's stance is because they're trying to avoid responsibility. I'm sure you're familiar with how discourse goes on the internet: people with strong negative opinions are going to put in significantly more energy into spreading their message than an average person who just wants to read around. Their amplified message does not represent everyone as a whole though. Sure Steam can ban 'trolling,' but that's too vague. I have a pretty strong feeling that their 'trolling' ban is going to end up policing the morality of message as well. And, their process is probably going to be even more secretive.

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