Earlier quoted context omitted.
I don't think most pictures on the Internet come from a camera verbatim. If you look at something like cnn.com or arstechnica.com - most images on that page have been scaled, cropped, composited with other images and finally re-encoded.
Where are most pictures on the Internet? I would guess Facebook and Flickr, uploaded by users who haven't the skill or the time to bother touching up the pictures they took today.
H.264 and VP8 for still image coding: WebP?
11–18 of 18 posts
Re: H.264 and VP8 for still image coding: WebP?
#12Even if all the vendors in a position to do so put in support for WebP today, it would be pretty much a decade before it got any serious use. Most Cameras take pictures as jpegs, and re-encoding jpegs in another lossy format is a losing proposition. So anything released today is of necessity in it for the long haul. That said, maybe releasing a spec today from one player isn't the way to go. Google should be talking…
disclaimer: i work at G but not on this.
Re: H.264 and VP8 for still image coding: WebP?
#13Even if all the vendors in a position to do so put in support for WebP today, it would be pretty much a decade before it got any serious use. Most Cameras take pictures as jpegs, and re-encoding jpegs in another lossy format is a losing proposition. So anything released today is of necessity in it for the long haul. That said, maybe releasing a spec today from one player isn't the way to go. Google should be talking…
I don't think most pictures on the Internet come from a camera verbatim. If you look at something like cnn.com or arstechnica.com - most images on that page have been scaled, cropped, composited with other images and finally re-encoded.
But there's a movement afoot to build greater image-processing power into cameras, doing all of those operations right there on the device.
Personally, I'd never do that. I shoot RAW, and then handle on my desktop -- and calibrated monitor -- all of the adjustments. If nothing else, no matter how good the camera's CPU, the awful display on the back of the camera makes serious work impossible. It just can't be big enough if it's on the back of a convenient camera, and it won't be calibrated.
But for your average person taking photos of the kids at their soccer game, they don't care about any of that. The camera makers do a pretty good job of fine-tuning the heuristics (white balance, color adjustment, sharpening, etc.) so that the JPEG the camera produces is usually quite good, even if it's not excellent.
These people will be the ones driving a new "broadcast" image format. For quality stuff, the enthusiasts and pros have DNG and TIFF.
Re: H.264 and VP8 for still image coding: WebP?
#14Even if all the vendors in a position to do so put in support for WebP today, it would be pretty much a decade before it got any serious use. Most Cameras take pictures as jpegs, and re-encoding jpegs in another lossy format is a losing proposition. So anything released today is of necessity in it for the long haul. That said, maybe releasing a spec today from one player isn't the way to go. Google should be talking…
> Google should be talking with Microsoft, Apple, and their hardware partners to look at next-generation technology they can put out, unencumbered by any patents But Apple and Microsoft are not interested by formats unencumbered by patents. Google, xiph and the fsf have been pushing for such formats for decades and Apple and Microsoft have been doing the contrary, pushing hard for their patents encumbered wm9 and AAC…
Re: H.264 and VP8 for still image coding: WebP?
#15> it doesn’t even support all of JPEG’s features, let alone many of the much-wanted features JPEG was missing (alpha channel support, lossless support). It only supports 4:2:0 chroma subsampling, while JPEG can handle 4:2:2 and 4:4:4. Google doesn’t seem interested in adding any of these features either. Wrong: > We plan to add support for a transparency layer, also known as alpha channel in a future update. from: ht…
Re: H.264 and VP8 for still image coding: WebP?
#16I am especially interested in the lack of banding vs. JPEG.
Now - next question: Can it support CMYK?
Re: H.264 and VP8 for still image coding: WebP?
#17Even if all the vendors in a position to do so put in support for WebP today, it would be pretty much a decade before it got any serious use. Most Cameras take pictures as jpegs, and re-encoding jpegs in another lossy format is a losing proposition. So anything released today is of necessity in it for the long haul. That said, maybe releasing a spec today from one player isn't the way to go. Google should be talking…
> Google should be talking with Microsoft, Apple, and their hardware partners to look at next-generation technology they can put out, unencumbered by any patents But Apple and Microsoft are not interested by formats unencumbered by patents. Google, xiph and the fsf have been pushing for such formats for decades and Apple and Microsoft have been doing the contrary, pushing hard for their patents encumbered wm9 and AAC…
Some features of JPEG haven't been implemented due to patent concerns, but I think those have expired now.
Re: H.264 and VP8 for still image coding: WebP?
#18Earlier quoted context omitted.
Where are most pictures on the Internet? I would guess Facebook and Flickr, uploaded by users who haven't the skill or the time to bother touching up the pictures they took today.
Why would anybody care about the format that Facebook users use? I see way more value in reencoding company website images in WebP so that things load faster at the same quality. This is especially useful if your visitors are fairly technical, i.e. when you are a systems software vendor or when you're a tech blogger: even if WebP is only supported by Chrome and Firefox, it means half of your audience can enjoy the fa…
Facebook's introduction of 2000px wide images (close to the output of most consumer cameras) makes this all the more important. If Facebook's letting people upload directly from their cameras to the site with no scaling, the format the camera uses is a big deal.
Also, Facebook is a very large portion of photos shared over the web.