Earlier quoted context omitted.
Here's a realistic scenario. I pay for CoolApp. It works fine even though CoolApp2 is live on the store. I get a new phone. I go to download CoolApp, but it's no longer available. If I want to use CoolApp, I must use CoolApp2. I'm not expecting CoolApp to be forever supported. CoolApp works fine for my use case, so I planned on continually using CoolApp until it made sense for me to upgrade. But now that CoolApp2 is…
But that's not the case (at least not on iOS). Even if CoolApp has been removed from sale, you can download it on your new phone from your purchase history. The only exceptions to this are technical limitations on the old app that render it incompatible with the new phone such as 32 vs 64 bit, deprecated APIs, etc.
The App Store turns 10
71–80 of 144 posts
Re: The App Store turns 10
#72Earlier quoted context omitted.
Thank you very much. My how things have changed ... and still haven't caught up. Granted as another user says, Apple has no reason to push apps off the store to the web now considering the insane cash flow.
Most of the apps on the app store that make money are in app purchases for games and to a lesser extent the streaming media apps. I doubt that either of these categories would go web anytime soon. There are no in app purchases for most of the apps that people are claiming that could be PWA's
Platform owners don’t want that for obvious rea$on$.
Re: The App Store turns 10
#73Oh man, that takes me back. I remember Cro-mag rally and Super Monkey Ball so well. I wonder if they're still around... Quick edit: Cro-mag is still alive and kicking, looks like it just got iPhone x support too. Crazy.
Re: The App Store turns 10
#74Earlier quoted context omitted.
Most of the apps on the app store that make money are in app purchases for games and to a lesser extent the streaming media apps. I doubt that either of these categories would go web anytime soon. There are no in app purchases for most of the apps that people are claiming that could be PWA's
Flash games were absolutely huge. Web games on mobiles could absolutely work. Platform owners don’t want that for obvious rea$on$.
Besides, what was the monetization strategy? People weren't going to give their credit card information out to dozens of websites.
Re: The App Store turns 10
#75I'm still curious, where can one get a comprehensive list of Apps published in the app store, date uploaded, number of downloads, etc?
That said, they do offer a search API which should be (slowly) crawlable over time: https://itunes.apple.com/search?country=us&entity=software&t...
Re: The App Store turns 10
#76Earlier quoted context omitted.
Here's a realistic scenario. I pay for CoolApp. It works fine even though CoolApp2 is live on the store. I get a new phone. I go to download CoolApp, but it's no longer available. If I want to use CoolApp, I must use CoolApp2. I'm not expecting CoolApp to be forever supported. CoolApp works fine for my use case, so I planned on continually using CoolApp until it made sense for me to upgrade. But now that CoolApp2 is…
But that's not the case (at least not on iOS). Even if CoolApp has been removed from sale, you can download it on your new phone from your purchase history. The only exceptions to this are technical limitations on the old app that render it incompatible with the new phone such as 32 vs 64 bit, deprecated APIs, etc.
I reset it and downloaded older versions of apps last year.
Re: The App Store turns 10
#77Whenever I get a new Windows laptop, the first four or five hours are spent reinstalling software that I use on a daily basis. I can just leave a new phone next to the router. With windows, I have to sit and monitor a lot of things for those four hours along with hunting down the most updated executables and setup files. I feel that mobile got software distribution correct. Thanks a ton, Scott Forstall.
Re: The App Store turns 10
#78Earlier quoted context omitted.
Thank you very much. My how things have changed ... and still haven't caught up. Granted as another user says, Apple has no reason to push apps off the store to the web now considering the insane cash flow.
Also the fact is that mobile web apps are still terrible. In almost all cases they still resemble HTML pages rather than feeling like a native app.
But People thought that not long ago too... ;)
Re: The App Store turns 10
#79Earlier quoted context omitted.
Most of the apps on the app store that make money are in app purchases for games and to a lesser extent the streaming media apps. I doubt that either of these categories would go web anytime soon. There are no in app purchases for most of the apps that people are claiming that could be PWA's
Flash games were absolutely huge. Web games on mobiles could absolutely work. Platform owners don’t want that for obvious rea$on$.
Maybe it could have been made to work but I wasn't sad to see it go...
Re: The App Store turns 10
#80Whenever I get a new Windows laptop, the first four or five hours are spent reinstalling software that I use on a daily basis. I can just leave a new phone next to the router. With windows, I have to sit and monitor a lot of things for those four hours along with hunting down the most updated executables and setup files. I feel that mobile got software distribution correct. Thanks a ton, Scott Forstall.
Apt also gets package distribution right, and it predates the app store by many years. When I get a new Debian box, I just sudo apt-get install a list of my most-common programs and I'm off to the races.