I really like the animation at the start of the article. How was that likely created? Edit: I know it’s a gif. I’d like to know what tool(s) Apple likely used to create the gif.
You can probably do this with simple tools. It's all about the layers; If you observe closely, you can see all the objects in the frame have very simple movements. The 3D effect is just an optical illusion coming from all these simple movements in 2D space. Some creativity goes a long way!
The App Store turns 10
21–30 of 144 posts
Re: The App Store turns 10
#22If you purchase an App from the App store and then change your phone, I assume you should be able to carry over the paid app to your new phone. Does anybody know if the App Store enforces this and what (if anything) they do to vendors who violate this? It seems that there are numerous complaints on the review page of "word with friends" by people who paid for the Ad-free version but when they moved to a new device, t…
This can happen, when non-scrupulous devs 'deprecate' an older version of their app in favor of the 'new' version. e.g., you buy 'CoolApp' and in-app purchase features for it. But oh no, 'CoolApp2' has come out and 'CoolApp' is no longer updated for newer devices, so sorry. Otherwise, an app, and its in-app purchase set remain available via a user's iTunes account indefinitely as far as I can tell.
Re: The App Store turns 10
#23The App Store is great, but the App Store interface sucks. It was bad enough even when there were only a couple thousand apps in the store, but 10 years and hundreds of thousands of apps later and discoverability is abysmal. Unless you are a big player can advertise your app otherwise, having an app 'hit' is about a scientific a process as making viral videos.
Re: The App Store turns 10
#24The App Store is great, but the App Store interface sucks. It was bad enough even when there were only a couple thousand apps in the store, but 10 years and hundreds of thousands of apps later and discoverability is abysmal. Unless you are a big player can advertise your app otherwise, having an app 'hit' is about a scientific a process as making viral videos.
Re: The App Store turns 10
#25On a semi-related note, can podcasts stop only giving links to itunes and asking me to rate their podcast on itunes? Thanks, an Android user
Is there a unified library of podcasts and ratings on Android? As far as I know there's a number of apps that maintain their own libraries but nothing unified across the whole platform and built into the OS like iTunes.
Re: The App Store turns 10
#26I really like the animation at the start of the article. How was that likely created? Edit: I know it’s a gif. I’d like to know what tool(s) Apple likely used to create the gif.
Re: The App Store turns 10
#27Earlier quoted context omitted.
You can probably do this with simple tools. It's all about the layers; If you observe closely, you can see all the objects in the frame have very simple movements. The 3D effect is just an optical illusion coming from all these simple movements in 2D space. Some creativity goes a long way!
I disagree. Look at the airplane, it's clearly made in 3D software.
Look how there is no perspective change on the rising blocks and the shadow underneath. Blocks just move straight up and down and shadow just increases/decreases in size.
People movements are just tween animations.
Re: The App Store turns 10
#28If you purchase an App from the App store and then change your phone, I assume you should be able to carry over the paid app to your new phone. Does anybody know if the App Store enforces this and what (if anything) they do to vendors who violate this? It seems that there are numerous complaints on the review page of "word with friends" by people who paid for the Ad-free version but when they moved to a new device, t…
This can happen, when non-scrupulous devs 'deprecate' an older version of their app in favor of the 'new' version. e.g., you buy 'CoolApp' and in-app purchase features for it. But oh no, 'CoolApp2' has come out and 'CoolApp' is no longer updated for newer devices, so sorry. Otherwise, an app, and its in-app purchase set remain available via a user's iTunes account indefinitely as far as I can tell.
Re: The App Store turns 10
#29The App Store is great, but the App Store interface sucks. It was bad enough even when there were only a couple thousand apps in the store, but 10 years and hundreds of thousands of apps later and discoverability is abysmal. Unless you are a big player can advertise your app otherwise, having an app 'hit' is about a scientific a process as making viral videos.
It's no different than any other type of marketplace whether it be for music, books, video, etc.
Re: The App Store turns 10
#30Earlier quoted context omitted.
I disagree. Look at the airplane, it's clearly made in 3D software.
Very possibly. But that would be easily reproducible with layers as well. Look how there is no perspective change on the rising blocks and the shadow underneath. Blocks just move straight up and down and shadow just increases/decreases in size. People movements are just tween animations.