NES Emulator on the UEFI Shell Running Super Mario Bros [video]
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Re: NES Emulator on the UEFI Shell Running Super Mario Bros [video]
#2I used EDK II framework. About the keyboard input, Program reads the value from 0x60 port directly because of multi-key input processing. I measure the timer count twice(for 1sec) by using the rdtsc instruction to make game delay more accurate. I didn't implement the audio output.
One can read in the video that it's a port of MoarNES: https://moarnes.sourceforge.io/ (0.13.8.21 alpha).
You might also be interested in:
-- CHIP-8 Emulator for UEFI: https://github.com/Openwide-Ingenierie/CHIP-8-UEFI
-- Implementing UEFI Boot to Zork: https://mjg59.dreamwidth.org/27881.html
-- Flappy Bird UEFI (there's also a video of a Street Fighter 2-like game demo there): https://github.com/hymen81/UEFI-Game-FlappyBirdy
-- Firmware Security blog UEFI games posts: https://firmwaresecurity.com/tag/game/
Re: NES Emulator on the UEFI Shell Running Super Mario Bros [video]
#3The dev said in one of the comments to the video: I used EDK II framework. About the keyboard input, Program reads the value from 0x60 port directly because of multi-key input processing. I measure the timer count twice(for 1sec) by using the rdtsc instruction to make game delay more accurate. I didn't implement the audio output. One can read in the video that it's a port of MoarNES: https://moarnes.sourceforge.io/ (…
Re: NES Emulator on the UEFI Shell Running Super Mario Bros [video]
#4The dev said in one of the comments to the video: I used EDK II framework. About the keyboard input, Program reads the value from 0x60 port directly because of multi-key input processing. I measure the timer count twice(for 1sec) by using the rdtsc instruction to make game delay more accurate. I didn't implement the audio output. One can read in the video that it's a port of MoarNES: https://moarnes.sourceforge.io/ (…
the above is quoted from the reddit thread: https://old.reddit.com/r/programming/comments/8vvzjr/nes_emu...
Re: NES Emulator on the UEFI Shell Running Super Mario Bros [video]
#5The dev said in one of the comments to the video: I used EDK II framework. About the keyboard input, Program reads the value from 0x60 port directly because of multi-key input processing. I measure the timer count twice(for 1sec) by using the rdtsc instruction to make game delay more accurate. I didn't implement the audio output. One can read in the video that it's a port of MoarNES: https://moarnes.sourceforge.io/ (…
the above is quoted from the reddit thread: https://old.reddit.com/r/programming/comments/8vvzjr/nes_emu...
This would be awesome.
Re: NES Emulator on the UEFI Shell Running Super Mario Bros [video]
#6Re: NES Emulator on the UEFI Shell Running Super Mario Bros [video]
#7Re: NES Emulator on the UEFI Shell Running Super Mario Bros [video]
#8While it is an impressive feat, it should give pause to thought about how complicated the modern "BIOS" has become...
Re: NES Emulator on the UEFI Shell Running Super Mario Bros [video]
#9Re: NES Emulator on the UEFI Shell Running Super Mario Bros [video]
#10Earlier quoted context omitted.
I don't know about that, I think targeting a legacy non-UEFI BIOS for this application wouldn't be a lot more work?
that's the point.