> “The quality of the touchscreen is my fault”, he admitted, “we never tested it on the road”. Apparently the management was so convinced that the entertainment system’s blue-tinted, rectangular touchscreen interface was “the future” that the company didn’t even bother using it on the road before releasing it. After all, Tesla had recently debuted (to much acclaim), its first model which boasted a similar touchscreen system. Now that this new company’s own car was in mass production, it would take many years to undo the damage.
So management (of the car company) pushes through a choice they don't understand, without understanding the implications ... and the problem is touchscreens ?
Sorry. That's not correct.
Tesla's interface has a good cpu and is quite usable (knowing EU car manufacturers my bet is that the first problem is woefully underpowered cpu). I wouldn't say it's at peak performance yet, but it's certainly as usable as a first stab at lots of buttons would be.
This is in fact the entire premise of the entire article. Management blindly doing things because "they're the future" ... sucks.
But we all know what the real problem is as well. The opposite attitude in management ("stay with the classics") also doesn't work.
You NEED management to know the business.
No exceptions !
This is yet one more example of total management failure. It should not reflect badly on any particular interface design principle.