Earlier quoted context omitted.
>> where indeed they use machine learning to induce the rules of chess from a large number of played games (and then learn to play better than any human). They didn't induce the rules of chess! What they did was learn an evaluation function for chess moves, from scratch, i.e. without giving it the rules or any hand-crafted features. So they learned a classifier for good/bad board states, which was later used in an al…
Aha, thanks for that extremely useful clarification! I was also confused from the abstract and intro about exactly what the inputs and outputs were. Yes, the clear impression was created that they learned the rules---in the sense that they could then generate moves that would (usually? almost always?) obey the rules---when it sounds like really they just learned an evaluation function that encodes lots of implicit kn…
(1) "Induce" the rules, in the sense that after training on millions of played games, you now have a neural net or whatever that plays mostly or entirely according to the rules even though it can't articulate them.
(2) Output an explicit description of the rules.
I could easily believe that (2) is beyond the current abilities of AI, even if it turns out that (1) is doable.