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Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

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211–220 of 245 posts

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#211
post #157
post #90

Earlier quoted context omitted.

It's not the language, it's what you do with it. Everything else is just hot air.

Sure, but nonetheless submissions containing "java" in the title will get less upvotes then many other submissions with language names in the title, i think.

This has more to do with Java being uninteresting than with Java being the best tool for certain situations.

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#212
post #157
post #90

Earlier quoted context omitted.

It's not the language, it's what you do with it. Everything else is just hot air.

Sure, but nonetheless submissions containing "java" in the title will get less upvotes then many other submissions with language names in the title, i think.

Java as a langauge is generally uninteresting to talk about. There are vary few "wow, that's a clever hack" constructs to be made in the language. But certainly, that doesn't mean software created with it can't be great.

See also: PHP

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#213
post #202
post #192

Earlier quoted context omitted.

Let me restate the problem another way: there are many more programmers who only know Java, than programmers who only know [other language X]. Is this little bit of personal opinion by any way confirmed by evidence? I know many more programmers who only know php, actionscript, or perl than programmers who only know java. I know you're not one of the cool kids around here if you don't build compilers in haskell, erlan…

Again, I'm not saying Java-the-language is bad . Java can be the best tool in a programmer's toolbox for many things. But, overwhelmingly, Java schools make Java programmers that only wield the Java hammer on every nail they find. If your first language is PHP, or ActionScript, or Perl, it is very likely that you picked it up on your own—and thus are interested in the topic of programming in general, and will continu…

This also works out great for me since I can easily avoid the sort of startup that allows language prudishness to guide its hiring decisions.

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#214

Earlier quoted context omitted.

An astute acquirer would leave him to do pretty much as he pleases, while providing the infrastructure to support him. E.g. Buffett / Berkshire are famous for letting their subsidiaries be run by the original, passionate management.

Does that actually happen in the game industry? Admittedly, to some extent that's the treatment Will Wright got from EA when Maxis was acquired (they weren't 100% hands off, but he could win basically any concessions he cared enough about), but there aren't very many people with Will Wright level freedom at big studios.

See - Portal

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#216

I get the impression that this game was built because he wanted to build something he himself would enjoy, not something he could become rich off. Maybe there's something to that philosophy ;)

I used to think that as well until I read about "Infiminer", the open sourced XNA Minecraft predecessor. Now I think he just saw an opportunity.

http://minecraftwiki.net/wiki/Infiniminer

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#217
post #40

Good news: Indie developers can still get rich doing what they love. Bad news: You will probably not be one of them. ;-)

Best news: You probably can make a pretty good living, even if you don't get rich.

Depends on your definition of "pretty good living". Anyway, I would not count on it.

Jason Rohrer [1], programmer and indie games developer, author of recent award-winning Sleep is Death [2], manages to get by on around $10K/year. From what I hear, lifestyle this can support in the USA is frugal to the extreme.

[1] Jason Rohrer homepage: http://hcsoftware.sourceforge.net/jason-rohrer/ wiki: http://en.wikipedia.org/wiki/Jason_Rohrer

[2] Sleep Is Death http://www.sleepisdeath.net/

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#218
post #210

His business model is very appealing to the customer: pay only once and receive all future versions. The "downside" is that, once market saturates, you have to come up with a completely new product.

That's basically how almost all games work tho (with a handful of exceptions) - most people eventually get tired of playing the same game and move on to something else.

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#219
post #206
post #90

Earlier quoted context omitted.

It's not the language, it's what you do with it. Everything else is just hot air.

Absolutely agree. Language is the medium, not the expression. What matters is how we use it to express our ideas. Java is too verbose? So what's Eclipse for? Sometimes, a bit too verbose can be good in terms of maintenance and readability.

Well, it's more that Java lacks certain functionality that's intrinsic to more sophisticated languages. It's often harder to express ideas in Java because it has a more limited vocabulary (to stretch an analogy).

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#220
post #73

Earlier quoted context omitted.

Forget Valve or Bungie, pretty soon Oracle will come knockin' on his door. ;-)

Oracle?

For using Java. The joke being that Oracle are suing Google for the Java in Dalvik/Android -- next they'll be after Minecraft.

Dear HN: If someone asks a serious question in the comments -- there isn't a need to downvote them. Downvote crap like "f1rst p0st" - leave questions as they are.

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