The most refreshing part of this story is that it's not about the Apple / Google / etc App stores. Shows that exceptional indie products can get huge traction on a traditional platform, sort of like Braid on XBOX / PC / etc. That said, also excites me for the future when MSFT's & Apple's standard OS come with a servicable app store baked in.
I'm not sure 'huge traction' is really accurate. While this is definitely serious cash for an individual, most successful big-budget games earn orders of magnitude more. And with AAA budgets approaching 100mm, you couldn't sustain even a small team on these profits. Notch - please don't blow your money on trying to rent a fancy office and hire a lot of people. You'll be surprised at how quickly that money goes.
Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie
161–170 of 245 posts
Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie
#162Earlier quoted context omitted.
You still don't need many of those $350k days before you can comfortably "retire" (or whatever we're calling it when you have enough money to live off it forever)
Many = 10? (Rough estimate)
Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie
#163Earlier quoted context omitted.
Think Hollywood director type job offer. Use somebody else's money to build your dream product with a huge incredible staff. Get gauranteed, huge up front salary to do so. Take away a sizeable piece of the action on the success.
I think you're missing something here... The entire reason Minecraft is so successful is because there IS NO HUGE INCREDIBLE STAFF. The game spawned from the thoughts, dreams, and abilities of just a single mind. Add more minds and the game becomes something it was never intended to be.
I'm not saying he should have taken the job, but Valve has earned my faith that if they take on a project, they will do it justice.
Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie
#164Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie
#165Earlier quoted context omitted.
On a similar note, Minecraft is written in... get this ... Java Which seems to be the dorkiest and most uncool language on the planet if you were to ask HN.
Color me unsurprised. I dislike Java as much as the next person, but for a certain class of problems -- particularly in game programming -- it is a tool I often reach for. Java is a painfully verbose language that does not trust me with any power tools. When I work in it I wind up cursing its name approximately twice per hour. But the combination of Extreme Portability and Libraries For Absolutely Everything and mayb…
Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie
#166The most refreshing part of this story is that it's not about the Apple / Google / etc App stores. Shows that exceptional indie products can get huge traction on a traditional platform, sort of like Braid on XBOX / PC / etc. That said, also excites me for the future when MSFT's & Apple's standard OS come with a servicable app store baked in.
On a similar note, Minecraft is written in... get this ... Java Which seems to be the dorkiest and most uncool language on the planet if you were to ask HN.
Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie
#167Earlier quoted context omitted.
I hate Java and I haven't done any game development since I was a kid, and I thought, "Hmm...I should check that out!"
If you hate Java check out SFML: Simple Fast Multimedia Library It's in C\C++\.NET but also has bindings for Python, D, and Ruby. http://www.sfml-dev.org If you want to do 3D but aren't up for writing OpenGL, check out OGRE3D. Open-source and former Diablo 2 developers from Bizzard North released a game called Torchlight with it recently. http://www.ogre3d.org/
One thing to watch out for if you use the unreleased 2.0 branch of the library, is that the OS X port is not quite there yet. So if you want to target that platform it may be better to use the stable 1.x branch.
Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie
#168Earlier quoted context omitted.
It's not the language, it's what you do with it. Everything else is just hot air.
Sure, but nonetheless submissions containing "java" in the title will get less upvotes then many other submissions with language names in the title, i think.
Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie
#169The most refreshing part of this story is that it's not about the Apple / Google / etc App stores. Shows that exceptional indie products can get huge traction on a traditional platform, sort of like Braid on XBOX / PC / etc. That said, also excites me for the future when MSFT's & Apple's standard OS come with a servicable app store baked in.
I'm not sure 'huge traction' is really accurate. While this is definitely serious cash for an individual, most successful big-budget games earn orders of magnitude more. And with AAA budgets approaching 100mm, you couldn't sustain even a small team on these profits. Notch - please don't blow your money on trying to rent a fancy office and hire a lot of people. You'll be surprised at how quickly that money goes.
They also cost orders of magnitude more to create. Also, at this rate it could possibly get to be a 100 million dollar title over its lifetime.
Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie
#170Earlier quoted context omitted.
It's not the language, it's what you do with it. Everything else is just hot air.
Sure, but nonetheless submissions containing "java" in the title will get less upvotes then many other submissions with language names in the title, i think.
But the JVM is an important platform and Java is the native language. There are lots of interesting applications written in Java.