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Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

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Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#91

I don't know where this website pulled their numbers from, but I think they're incorrect. According to Minecraft's stats[1], in the last 24 hours 12,025 people bought the game, times 9.95 Euro = 119,499.50 Euro, which is a bit less than $163k/day in American dollars. [1] http://www.minecraft.net/stats.jsp

Even if it were "just" $50k/day, that's not far off from how much some programmers make in a year, working for someone else. He's much better off on his own. With that kind of cash, he could pay other people to help him realize his dreams.

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#92
post #17
post #7

Earlier quoted context omitted.

Think Hollywood director type job offer. Use somebody else's money to build your dream product with a huge incredible staff. Get gauranteed, huge up front salary to do so. Take away a sizeable piece of the action on the success.

And being forced to justify every small thing and have to use outlook.

The outlook burn was perfect, but you should have added monthly ethics training.

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#93
post #83
post #35

> turns down job offers from Valve and Bungie Thank God . Not that they haven't been successful, but I really want this to stay entirely in Notch's control, as that's precisely why it's succeeding.

How do you know it wouldn't be better and more successful if it was a Valve product?

More successful (assuming a sales-metric): quite likely, given a guaranteed advertising budget. But less of it (%-wise) would go back to Notch.

Better: depends on your metric. Fewer customers = less feedback = more likely to get your idea implemented. More customers = more employees = more code backing the game (overall better), and likely more bugfixes and better-performing graphics. More control in the hands of one person = more personality-driven design decisions = ? (and I wish to point out that Apple works largely this way with Jobs - though again, "better" is still subjective)

But, at an absolute minimum, being part of Valve will put more pressure on sales than there currently is. Even if they explicitly say "do anything, we won't even look", there's an implicit push in that direction. He's now made enough money to do literally anything he wants with this game, with no pressure to make more sales. I count that a purely good thing, because there is no game for everyone, and without pressure to appeal to more people it's more likely (IMO, also still subjective) to become better in its niche.

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#94
post #62

Earlier quoted context omitted.

On a similar note, Minecraft is written in... get this ... Java Which seems to be the dorkiest and most uncool language on the planet if you were to ask HN.

I suspect that the Lightweight Java Game Library is seeing a spike in downloads.

I hate Java and I haven't done any game development since I was a kid, and I thought, "Hmm...I should check that out!"

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#95
post #51

Earlier quoted context omitted.

On a similar note, Minecraft is written in... get this ... Java Which seems to be the dorkiest and most uncool language on the planet if you were to ask HN.

Eh, a good programmer can just treat Java as an object code format, compiling it in their heads from something like Scala or Clojure. The real problem isn't that Java is spent, it's that (most) Java programmers are dorky. I avoid the language mainly to avoid associating with the community.

Most of the pain of java comes from its library and developer culture. It tends to so much verbosity and unnecessary stupidity. Look at the nightmare of the Java Calendar/Date classes. If you got the right libraries and code base it isn't that horrible. The game industry standard is mostly C++/C with content scripting in lua/python.

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#96
post #35

> turns down job offers from Valve and Bungie Thank God . Not that they haven't been successful, but I really want this to stay entirely in Notch's control, as that's precisely why it's succeeding.

Valve couldn't even offer him anything near 100k/day

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#97
post #45
post #15

The sales graphs are public: http://m00d.net/minecraft/sales/ The best day (9/23) had 25663 sales, or about $255k. This came on top of the server being down (0 sales) for 3 previous days. The recent average is around 10k sales ($100k / day). EDIT: As pointed out by bananaandapple below, the price is in euro not USD, which brings the best day to $347k. The recent average works out to about $136k / day.

according to that he sold 230,441 copies which comes out to €2,292,887.95 euros. 1 euro = $1.36 USD so that comes out to $3,118,327.612 After all the fees and costs, that's 3 mil before taxes,

His company (Mojang Specifications) is a sole proprietorship, so the tax situation is interesting (i.e. most of it is taxed as personal income, and Sweden has a progressive tax system, and he has to pay insurance contributions as well). I can understand why he's scrambling to establish a real company :)

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#99
post #25

Earlier quoted context omitted.

That shows the maximum as 25000, not 36000 sales per day.

The number of copies are in Euros, and there are 1.44 US copies per Euro copy, so the number sold is 36000 US copies per day.

That's not how currency exchange rates work...

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#100
post #96
post #35

> turns down job offers from Valve and Bungie Thank God . Not that they haven't been successful, but I really want this to stay entirely in Notch's control, as that's precisely why it's succeeding.

Valve couldn't even offer him anything near 100k/day

Which is entirely unsustainable, so not much of an argument against working for another company. If they can offer, say, a million per year, what will the ultimate amount he gets be at 20 years from now? 40 years? Reliability has its uses.
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