Earlier quoted context omitted.
> As crazy as these articles have been about gaming addiction being a medical condition are I appreciate that you're sort of equivocating here to preemptively deter the critics, but I'll take a stronger stance. Gaming is indisputably "addictive" in the layman's sense, even if people seem to get grumpy over using the term "addiction" for anything other than substance abuse. Regardless of what we call it, the detriment…
With MMOs it might be the melding of an addictive feedback loop with actual socializing. Most WoW addicts I've met seem to have pretty tight relationships with their guildmates or in-game friends. You hear something similar from people who quit smoking, about how they miss the social aspect of taking breaks to go outside and chat.
‘Gaming disorder’ is officially recognized by the World Health Organization
231–236 of 236 posts
Re: ‘Gaming disorder’ is officially recognized by the World Health Organization
#232Earlier quoted context omitted.
Arcades absolutely did promote addiction, they just sucked at it compared to today's games. In a classical arcade, you walk into a darkened room filled with animated CRTs and strange noises. They literally have blinders, designed to shut out your peripheral vision so the game is the only thing in your consciousness. When you die, you have 30 seconds to insert more coins and continue, otherwise you have to start all o…
> they just sucked at it compared to today's games Games these days are far far more interesting than most movies, TV shows or other forms of entertainment. With photorealistic rendering coming combined with AR they might even override the need for exploratory travels outside pure relaxation stays (i.e. if you can visit Alaska/Antarctica/Japan/Petra/whatever with photorealistic graphics, would you really want to trav…
In fact, I'd say that the "I'm here now and I can't be anywhere else for a while, I'm really stuck in it and everything is exciting and new" aspect of traveling really cannot be emulated by a medium that you know you can stop consuming at will, at any time.
Re: ‘Gaming disorder’ is officially recognized by the World Health Organization
#233Earlier quoted context omitted.
This. Play 2 hours of videogames and babyboomer parents start loosing their minds (but not after spending the whole evening watching TV)
Through, if you say hello to them or ask them questions during that time, they will not yell at you. They don't demand to be tiptoed around like gamers do. They also don't swear loudly and randomly during that time at teammates. They are able to join family dinner preparation with everyone else - they don't do "just one more game" ad-infinity. They can tell when their favorite show ends when they want to not be disru…
Re: ‘Gaming disorder’ is officially recognized by the World Health Organization
#234Earlier quoted context omitted.
I think it's a poor comparison. Equating ads to playtime? Sure you can tangentially involve DLC as an "ad" but it's a big stretch. Regulating length of ads is silly too. You can just purchase the show and watch it with no ads. Or don't watch the channel. Or watch different content. Seems the above comments are generalizing to justify controlling media consumption. Regardless of which side regulation comes down on. I…
I don't see why regulating the length of ads is silly at all. Several countries have been doing it for many decades. It works really well and has not led to any slippery slope, and made television much better overall. I have direct comparisons available from living in several countries during my lifetime--do you? The slippery slope has been going down the opposite hill, actually, in America: It's amazing how much les…
You act as if the only media you can consume is via cable. There's virtually unlimited options in our age for media. The majority of it is free, not counting cost of internet.
X(media) is not provided by solely corporate entities. If someone wants to have a half hour ad(or infomercial) in their content, people will watch something else. It's shortsighted if there's a monopoly on X so your choices are limited. But that's the furthest thing from the truth in today's age in regards to media.
Re: ‘Gaming disorder’ is officially recognized by the World Health Organization
#235Earlier quoted context omitted.
I think it's a poor comparison. Equating ads to playtime? Sure you can tangentially involve DLC as an "ad" but it's a big stretch. Regulating length of ads is silly too. You can just purchase the show and watch it with no ads. Or don't watch the channel. Or watch different content. Seems the above comments are generalizing to justify controlling media consumption. Regardless of which side regulation comes down on. I…
>Regulating length of ads is silly too. It's not really. The limited amount of adspace, about 10 minutes full screen and 4 or 5 minutes side, some banners, have greatly increased the value of ads on TV. More expensive ads also means the ads are of much higher quality and less annoying than the US ads. Buying the content is of course always an option but this is largely form an era before buying content was even an op…
Like you said, we live in a new era. I think the idea of that regulation feels antiquated with the near unlimited choices now.
Regardless, this is off topic. My extreme tl;dr - keep lawmakers grubby paws off my video games!
Re: ‘Gaming disorder’ is officially recognized by the World Health Organization
#236I usually get bored pretty easily, and there are no games that can really make me play for a long enough time because there is something that frustrates me about the game mechanics.
It's actually very satisfying to think about game design as a programmer, and to spot what can be improved in games i like so i might better enjoy playing and sharing them in the future.