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‘Gaming disorder’ is officially recognized by the World Health Organization

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Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#161
post #115

How about addiction to social networks, status updates, fake snapshots pretending one's having a dream life and for virtue signalling? Being glued to a smartphone for that is more profound than basement-dwelling gamers.

they didn't say these things can't be addiction.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#162

This is made worse in my mind for games that are essentially single-player yet have some sort of online element that means you cant just hit pause or save & exit whenever you want. You have to keep on going for longer than you want until it is "safe" for you to stop. In the old days you could just exit out to the pause menu or save so you could go to the toilet or answer the phone or talk to your family and your in-g…

> I really wish games would allow you to just quit whenever you want without risking your in-game progress.

I love how the Nintendo Switch allows you to pause any game, any time immediately. Even during load screens! And you can suspend the console. Although I don't know what happens when the battery runs out.

I which they would enforce something like this for PC/steam games. But of course it won't help much with online "real-time" games.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#163

This is made worse in my mind for games that are essentially single-player yet have some sort of online element that means you cant just hit pause or save & exit whenever you want. You have to keep on going for longer than you want until it is "safe" for you to stop. In the old days you could just exit out to the pause menu or save so you could go to the toilet or answer the phone or talk to your family and your in-g…

Do you have any examples of games like this? I know there are singleplayer games that require you to be online even when playing solo(i.e. Diablo 3), but when you're solo, you can still pause the game. Curious to know what developers don't allow such actions.

Another example is Assassins Creed Origins. It gives you (optional) tasks that are only available for some time, e.g. 1-40 (real) hours.

That's too much stress for me, I don't want games to interfere with my real life.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#164
post #115

How about addiction to social networks, status updates, fake snapshots pretending one's having a dream life and for virtue signalling? Being glued to a smartphone for that is more profound than basement-dwelling gamers.

they didn't say these things can't be addiction.

Why is suddenly some fringe gamer "epidemics" treated as more important (WHO level? seriously?) than vastly more prevalent smartphone-based social addiction?

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#165
post #145

This is made worse in my mind for games that are essentially single-player yet have some sort of online element that means you cant just hit pause or save & exit whenever you want. You have to keep on going for longer than you want until it is "safe" for you to stop. In the old days you could just exit out to the pause menu or save so you could go to the toilet or answer the phone or talk to your family and your in-g…

Game companies optimize for sustained gameplay, often without ever thinking about the people that lie behind the bits. What you described is one of the best strategies there are. I see no counter force, other than regulation, that would prevent this process from just keep getting worse and worse.

You jump to regulation as the only thing to solve this? You could just not play those games. There's literally thousands upon thousands of alternatives that don't do this.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#166

This is made worse in my mind for games that are essentially single-player yet have some sort of online element that means you cant just hit pause or save & exit whenever you want. You have to keep on going for longer than you want until it is "safe" for you to stop. In the old days you could just exit out to the pause menu or save so you could go to the toilet or answer the phone or talk to your family and your in-g…

I get what you mean, but I have "strengthened my will" against this, I suppose.

There are games like the Dark Souls/Bloodborne series, where you can "quit" anytime, and if you restart, you are in the exact same spot as before. In the worse case, you get killed by roaming enemies/other invading players (it's mainly a single player game with multiplayer elements) - but I die in these bloody games anyway, so I don't care so much. I rationalize it by saying that all you lose are some in-game "souls" (currency) - so yeah I go make that tea for the missus.

In games like The Division/Battlefield 4, where you are part of a multiplayer team and trying to complete a "mission/quest", it's a bit more difficult. It's annoying for the other players if you bail out or go AFK (Away From KBD). So you have to pre-book your game time in short batches ("I'm doing this mission - 45 minutes"). Of course you can leave if you are playing with strangers. Usually the games automatically pull another online player in.

Most other games I play are single-player RPG's (e.g All Bioware / Bethesda RPG's e.g Dragon Age, Skyrim etc) allow you to save or pause.

I can't remember anymore, but even in WoW it wasn't that big a deal to just bail out when needed.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#167
post #88

I stopped playing mainstream video games last century when, after a 'quick network game of Starcraft and maybe a bit of Quake on a Friday afternoon at the end of the work week', I emerged from the dungeon we'd made at work for the purpose, only to discover it was Sunday morning, and more than 24 hours had gone by since any of us had even thought about what we were doing. That was my personal wake-up call. Now I only…

When Everquest came out I watched the gaming group I used to play Warcraft and other games with turn into depressing addicts basically overnight. I’ve never played an mmorpg just because of how terrible that was to watch.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#168
post #121

Earlier quoted context omitted.

Do you have any examples of games like this? I know there are singleplayer games that require you to be online even when playing solo(i.e. Diablo 3), but when you're solo, you can still pause the game. Curious to know what developers don't allow such actions.

Only ones I can think of is Dark Souls and Resident Evil 6, as other players can invade your single-player game to try to kill you.

Watch_Dogs as well

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#169

This is made worse in my mind for games that are essentially single-player yet have some sort of online element that means you cant just hit pause or save & exit whenever you want. You have to keep on going for longer than you want until it is "safe" for you to stop. In the old days you could just exit out to the pause menu or save so you could go to the toilet or answer the phone or talk to your family and your in-g…

Halt execution

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#170
post #61

Earlier quoted context omitted.

The essence of nerdiness is the elevation of the abstract at the expense of what's real, including the elevation of accomplishment in abstract domains (eg. video games) at the expense of developing social skills and progressing towards real life milestones, and the misunderstanding of social relations and social status owing to incorrect, reality-starved mental models. Often manifests itself in things like unwelcome…

Sounds like artists and philosophers and academics fall into your category of nerdiness.

> Sounds like artists and philosophers and academics fall into your category of nerdiness.

I don't think anyone would dispute that. The real problem manifests itself when those drives lead someone to throw themselves into a hollow, relatively uncreative domain (e.g. pushing buttons to achieve virtual rank in someone else's creation).

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