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Star Citizen's ARK Starmap

robertsspaceindustries.com

31–40 of 78 posts

Re: Star Citizen's ARK Starmap

#32
post #10

How's the 3D engine lawsuit going?

Still underway and seems to be quiet. Crytek demanded an outrageous discovery reach and got dismissed. I believe cryteks intentions are nefarious and vindictive and I suspect this will all be quite drawn out, I doubt it will affect Star Citizens development though.

Re: Star Citizen's ARK Starmap

#33

Gave up after about 2 minutes of loading screen.

I gave up after 30s. I thought loading screens for more than 3s without progress bars where a thing of the past.

It's more of a tech demo than a usable website. Cool none the less but definitely not intended to be accessible to all.

Re: Star Citizen's ARK Starmap

#37
Lovely site, I'm guessing this is still an early draft so there hasn't been much optimization. I'm on gigabit fiber and it took awhile to load.

FF Network panel shows:

- 131 requests

- 32.74 MB

Many of the graphics requests could likely be wrapped up, sprites, etc. Looking forward to a more optimized version.

Re: Star Citizen's ARK Starmap

#38

Well, it reminds me of Star Citizen for sure -- in that it's a pretty-looking interface but overburdened with unacceptably long loading times, laggy and unresponsive feedback in the UI, and motion blur on all the things to the point of being unusable. Every few months I look into where SC is at, and am not surprised to see more flash and surface-level polish, more extra features no one was asking for, and yet core ga…

Over a minute to load on gigabit fiber. Jeez.

The problem is certainly not the connection then. What's behind that Fiber? Pentium 60 Mhz?

Works fine here - far less than gigabit fiber, FF Nightly.

Re: Star Citizen's ARK Starmap

#39
post #4

Earlier quoted context omitted.

Maybe core gameplay/interaction modifications are the hard, unglamorous stuff?

Some context; as someone who pledged in 2012. I'd hope the OP doesn't come off as dismissive to the "hard unglamorous" stuff, since I see this as a separate issue. For me at least, the problem is largely that in the last 6 years, we've gotten PILES of UX revisions, all of which favor form over function to a laughable degree. This map, while pretty, is fractionally as useful as a flattened stretchy-grid-auto-layouted…

> This map, while pretty, is fractionally as useful as a flattened stretchy-grid-auto-layouted hairball. It lacks basic features like being able to _zoom out to actually see the whole volume without rotating_, l

I can zoom out and see the whole volume just fine. Don't select a specific system, use the mouse wheel. It works exactly as I expect a star map to work and it looks beautiful.

> Meanwhile, the core gameplay systems have, by many fans perceptions, degraded in quality, and prior deliverable dates have been slipped to levels that would get me fired in my position.

I really have my doubts that the people who cry the loudest are really "fans" or even pledged. There are real problems (e.g. the deliverable date thing, which they now reigned in a bit by doing a new feature release every three month), but many of the so called criticisms are just crying wolf or repeating old accusations which don't even fit anymore (see one of the posts below which states that they add stretch goal after stretch goal with new money ... there hasn't been a new stretch goal for a long time and they made clear that there won't be. All new money goes to existing targets)

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