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Star Citizen's ARK Starmap

robertsspaceindustries.com

21–30 of 78 posts

Re: Star Citizen's ARK Starmap

#22

Note: Does not seem to work on Android chrome. 3rd try caused my Nexus 6P to lock up for a full minute. Still curious what it is. Was hoping it was Star Citizen for Ark, i.e. space meets dinosaurs.

Worked great on my iPhone 7, surprisingly. Very cool.

Re: Star Citizen's ARK Starmap

#25
post #9

Earlier quoted context omitted.

Some context; as someone who pledged in 2012. I'd hope the OP doesn't come off as dismissive to the "hard unglamorous" stuff, since I see this as a separate issue. For me at least, the problem is largely that in the last 6 years, we've gotten PILES of UX revisions, all of which favor form over function to a laughable degree. This map, while pretty, is fractionally as useful as a flattened stretchy-grid-auto-layouted…

It’s pretty obvious that they never intend to release a game at this point.

They've already released "a game". The ultimate failure will come in the form an announcement: it's done! tadaaa! click here to purchase!

But the SC as imagined by the 1000th "what money is still coming in? promise something! promise more!" new stretch goal, that will never be released.

Re: Star Citizen's ARK Starmap

#26

Well, it reminds me of Star Citizen for sure -- in that it's a pretty-looking interface but overburdened with unacceptably long loading times, laggy and unresponsive feedback in the UI, and motion blur on all the things to the point of being unusable. Every few months I look into where SC is at, and am not surprised to see more flash and surface-level polish, more extra features no one was asking for, and yet core ga…

Over a minute to load on gigabit fiber. Jeez.

Re: Star Citizen's ARK Starmap

#27

Well, it reminds me of Star Citizen for sure -- in that it's a pretty-looking interface but overburdened with unacceptably long loading times, laggy and unresponsive feedback in the UI, and motion blur on all the things to the point of being unusable. Every few months I look into where SC is at, and am not surprised to see more flash and surface-level polish, more extra features no one was asking for, and yet core ga…

In the actual game, the FPS kills their otherwise really fun UI. I finally got to play it at 40 FPS or more recently and it makes an insane difference to how it all feels. It doesn't feel clunky or broken when it's running properly. You also start to understand some of their choices when you play for a while and feel the built in pacing of the game. It's not a flashy fast paced space call of duty. Every interaction is more drawn out, and forces you to be a bit more patient and thoughtful.

I also have to point out that it runs smoothly for me and many others, but it is an alpha game that's supposed to be cutting edge in a few years time when it releases. Expecting it to run well everywhere has been one of the huge drawbacks of open development as they have ended up doing a few performance passes that really didn't need to be done yet. It's not meant to be a released game. It also loads in less than 40 seconds for me now as they implemented level streaming.

Re: Star Citizen's ARK Starmap

#28
post #8

Note: Does not seem to work on Android chrome. 3rd try caused my Nexus 6P to lock up for a full minute. Still curious what it is. Was hoping it was Star Citizen for Ark, i.e. space meets dinosaurs.

I don't think it's meant to be run on a phone. It uses 580 MB of RAM in a Chrome tab and quite a lot of CPU when rotating, zooming or moving around. I just tried it and on this Linux laptop, in Chrome, on an Intel iGPU, it performed well enough. What it is, is the star map for the PC game Star Citizen. This will be in game eventually. The Star Citizen web site also does some neat ship models and wireframes using WebG…

Runs on my iPhone 6s. A bit clunky, but usable.

Will try my iPad Pro later.

Re: Star Citizen's ARK Starmap

#29
post #9

Earlier quoted context omitted.

Some context; as someone who pledged in 2012. I'd hope the OP doesn't come off as dismissive to the "hard unglamorous" stuff, since I see this as a separate issue. For me at least, the problem is largely that in the last 6 years, we've gotten PILES of UX revisions, all of which favor form over function to a laughable degree. This map, while pretty, is fractionally as useful as a flattened stretchy-grid-auto-layouted…

It’s pretty obvious that they never intend to release a game at this point.

That must be why they hired 500 people and keep spending all their money on development instead of fancy holidays.

Re: Star Citizen's ARK Starmap

#30
post #9

Earlier quoted context omitted.

It’s pretty obvious that they never intend to release a game at this point.

They've already released "a game". The ultimate failure will come in the form an announcement: it's done! tadaaa! click here to purchase! But the SC as imagined by the 1000th "what money is still coming in? promise something! promise more!" new stretch goal, that will never be released.

They have said in an interview that they intend every dollar pledged to go into development, so in some ways what you are saying makes sense.

They do have an actual roadmap now though so that's promising. Also SQ42 will come out at some point between now and the Star Citizens launch so they will have a hype cycle they need to release at the right time for.

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