Gave up after about 2 minutes of loading screen.
Star Citizen's ARK Starmap
11–20 of 78 posts
Re: Star Citizen's ARK Starmap
#12It's pretty amazing what can be done on a browser these days.
Re: Star Citizen's ARK Starmap
#13Note: Does not seem to work on Android chrome. 3rd try caused my Nexus 6P to lock up for a full minute. Still curious what it is. Was hoping it was Star Citizen for Ark, i.e. space meets dinosaurs.
Re: Star Citizen's ARK Starmap
#14Well, it reminds me of Star Citizen for sure -- in that it's a pretty-looking interface but overburdened with unacceptably long loading times, laggy and unresponsive feedback in the UI, and motion blur on all the things to the point of being unusable. Every few months I look into where SC is at, and am not surprised to see more flash and surface-level polish, more extra features no one was asking for, and yet core ga…
Re: Star Citizen's ARK Starmap
#15Well, it reminds me of Star Citizen for sure -- in that it's a pretty-looking interface but overburdened with unacceptably long loading times, laggy and unresponsive feedback in the UI, and motion blur on all the things to the point of being unusable. Every few months I look into where SC is at, and am not surprised to see more flash and surface-level polish, more extra features no one was asking for, and yet core ga…
It seemed pretty slick/responsive to me, I've never played the Star Citizen game however so I can't tell how useful it is.
However it does provide some vision for where the game developers would like to go for the restive SC backer population so there is some value in that
Re: Star Citizen's ARK Starmap
#16Earlier quoted context omitted.
Some context; as someone who pledged in 2012. I'd hope the OP doesn't come off as dismissive to the "hard unglamorous" stuff, since I see this as a separate issue. For me at least, the problem is largely that in the last 6 years, we've gotten PILES of UX revisions, all of which favor form over function to a laughable degree. This map, while pretty, is fractionally as useful as a flattened stretchy-grid-auto-layouted…
It’s pretty obvious that they never intend to release a game at this point.
Re: Star Citizen's ARK Starmap
#17Well, it reminds me of Star Citizen for sure -- in that it's a pretty-looking interface but overburdened with unacceptably long loading times, laggy and unresponsive feedback in the UI, and motion blur on all the things to the point of being unusable. Every few months I look into where SC is at, and am not surprised to see more flash and surface-level polish, more extra features no one was asking for, and yet core ga…
Re: Star Citizen's ARK Starmap
#18Well, it reminds me of Star Citizen for sure -- in that it's a pretty-looking interface but overburdened with unacceptably long loading times, laggy and unresponsive feedback in the UI, and motion blur on all the things to the point of being unusable. Every few months I look into where SC is at, and am not surprised to see more flash and surface-level polish, more extra features no one was asking for, and yet core ga…
Re: Star Citizen's ARK Starmap
#19Earlier quoted context omitted.
Some context; as someone who pledged in 2012. I'd hope the OP doesn't come off as dismissive to the "hard unglamorous" stuff, since I see this as a separate issue. For me at least, the problem is largely that in the last 6 years, we've gotten PILES of UX revisions, all of which favor form over function to a laughable degree. This map, while pretty, is fractionally as useful as a flattened stretchy-grid-auto-layouted…
It’s pretty obvious that they never intend to release a game at this point.
Re: Star Citizen's ARK Starmap
#20Well, it reminds me of Star Citizen for sure -- in that it's a pretty-looking interface but overburdened with unacceptably long loading times, laggy and unresponsive feedback in the UI, and motion blur on all the things to the point of being unusable. Every few months I look into where SC is at, and am not surprised to see more flash and surface-level polish, more extra features no one was asking for, and yet core ga…