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‘Gaming disorder’ is officially recognized by the World Health Organization

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Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#31

Earlier quoted context omitted.

I don't think most people would advise "calling out" as an effective modality for approaching addicts in general.

Good point. But I think the reactions are pretty telling that there is a real problem.

A bit of well poisoning, don’t you think? That one can’t call shenanigans without supposedly being affected?

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#32
post #24

Earlier quoted context omitted.

Yet the same organisation that seems to care so much about giving every little addiction it's own name also lumps every variety of autism under the same umbrella term.

Each addiction clearly and openly differs in the object of addiction. Whereas, with autisms, we don't yet know how to analyze symptoms well enough for there to be a bijection between set-of-symptoms and underlying-autism-variant; indeed, we can barely even separate autism's causes and effects, if at all.

The activity which is addictive varies, but the underlying physiological mechanism seems to be essentially identical from cocaine abuse to gambling. Defining the disorder by the pathology rather than an obtuse collection of symptoms which have a tendency to overlap and merge might be too much for psychology, but it’s the scientific thing.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#33
post #18

All 3 of the article's points could be applied to any hobby / passion driven profession. Next up... Guitar disorder Karate disorder Baseball disorder Fast forward 10 years... Someone coins the term "hobby disorder" after detecting numerous patterns of people wasting their life away on doing things they enjoy. Fast forward 20 years... Being passionate about anything is a thing of the past. Everyone works a corporate j…

> Fast forward 20 years...

> Being passionate about anything is a thing of the past. Everyone works a corporate job at 1 of 5 companies in the world

And they play videogames to relax. And think life is good this way. Maybe today is the right time to avoid your dystopia.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#34

> 2. Increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities This needs to be further qualified, such as by "over extended periods of time". If you spend a weekend prioritizing gaming over other life interests/activities, it's no different than having a crunch week at work and prioritizing work over life interests/activities, neither of which shoul…

"For a diagnosis to be made, the negative pattern of behavior must last at least 12 months: "It cannot be just an episode of few hours or few days," Poznyak said. However, exceptions can be made when the other criteria are met and symptoms are severe enough." https://www.cnn.com/2018/06/18/health/video-game-disorder-wh...

Yep, see edit on my post.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#35

Calling everything a disorder should be officially recognized as a disorder.

This is the perfect word to call them.

   dis·or·der

   noun
   - a disruption of normal physical or mental functions; a disease or abnormal condition.

   verb
   - disrupt the systematic functioning or neat arrangement of.
   - disrupt the healthy or normal functioning of.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#36
post #24

Earlier quoted context omitted.

Each addiction clearly and openly differs in the object of addiction. Whereas, with autisms, we don't yet know how to analyze symptoms well enough for there to be a bijection between set-of-symptoms and underlying-autism-variant; indeed, we can barely even separate autism's causes and effects, if at all.

The activity which is addictive varies, but the underlying physiological mechanism seems to be essentially identical from cocaine abuse to gambling. Defining the disorder by the pathology rather than an obtuse collection of symptoms which have a tendency to overlap and merge might be too much for psychology, but it’s the scientific thing.

Well, that says more about the current state of the field of psychology, than about the task at hand. :)

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#37
post #20

Earlier quoted context omitted.

What about television disorder, Netflix disorder? BBC News seem to be implying that 20 hours per week is too much [1]. I feel like most people that watch TV/Netflix/Youtube etc. would easily watch more than 3 hours a day. They also claim that if you're putting too much meaning on your online friendships that this is a bad thing. For many, their online friendships are the only ones they have, or they will be better an…

This. Play 2 hours of videogames and babyboomer parents start loosing their minds (but not after spending the whole evening watching TV)

[deleted]

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#38

A bad parent could easily make a child fit all the criteria given by just being a bad parent. Something like this should not exist in the ICD. There should be a general addiction disorder that puts forth general criteria for showing that a person has an addiction for something. This just looks like a scapegoat to me.

> There should be a general addiction disorder

Absolutely ridiculous. The entire point of identifying a disorder and defining the mechanisms for diagnosis is so that we can create treatment plans to help people overcome these issues. You don't treat gaming addiction the same way you would heroine, alcohol, or gambling.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#39

Earlier quoted context omitted.

Good point. But I think the reactions are pretty telling that there is a real problem.

A bit of well poisoning, don’t you think? That one can’t call shenanigans without supposedly being affected?

It's not the fact of calling shenanigans; it's the vehemence with which it's being done.

There's an inflection point beyond which "[he] doth protest too much, methinks" becomes at least as parsimonious an explanation, if not moreso.

EDIT: Not to say that's happening here, specifically, but ... gestures around there's definitely some emotionally-driven reaction to this idea, amongst (and probably also behind) some of the criticism.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#40

Earlier quoted context omitted.

I don't think most people would advise "calling out" as an effective modality for approaching addicts in general.

Good point. But I think the reactions are pretty telling that there is a real problem.

That's a pretty lay way of gauging responses, a neurotic will respond to allegations as if they were actually guilty, regardless of verity
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